Re: [gridmud-developer] World content for 0.5
Status: Pre-Alpha
Brought to you by:
monkeyx
From: Seyed R. <mo...@gm...> - 2006-02-25 21:21:50
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Looks great Ide. On the password for WP... I forgot that there is no mailing from sourceforge so I'll set it to something and email you separately. On Sat, 2006-02-25 at 12:07 -0800, ide...@f-... wrote: > Hey guys, > > Regarding new world content this is the outline I'm working from: > > # > > For 0.5 Release [1 May 2006] > > Game World > > Atlantic > Atlantic will be the first backbone for gameplay. Initially it will > host about 80 systems. This will include: > > New player area > A new player area to learn commands, get oriented, including a very > small administrative area. The first default ISP. Plus a stub to > extension of the Atlantic backbone. 20 systems. > > Two domains > Two small areas for new players to run the grid. Including two more > small areas for new ISPs and/or player factions if necessary plus a > stub to the Research backbone. 20 systems avg. each. > > One domain > A moderately difficult area for advanced gameplay, things you don’t > want to put in the new player area necessarily. Including stubs or > portals to Hive and Diabolist systems. 20 systems. > > Creation estimate: > Basic estimate to create: 50 hours. > > # > > > Also just FYI I'm not currently receiving the password emailed from the > SF/wordpress register, so it might be a couple of days before I start > writing ideas to the weblog. When I do I'll use it as a platform to get > feedback on the ideas I'm working on as I work on them. When those ideas > crystallize into something worthwhile then I can post a world content > document, maybe to the homepage wiki. > > > best, Ide > > > -- > > ide...@f-... > -- Seyed Razavi <mo...@gm...> |