[gridmud-developer] Re: [grimud-developer] Setting a schedule
Status: Pre-Alpha
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From: Seyed R. <mo...@gm...> - 2006-02-22 02:03:48
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Hey Ide, On Tue, 2006-02-21 at 17:29 -0800, ide...@f-... wrote: > Drew and Seyed, it's exciting to take this next step with the official > sourceforge site. Seyed, your team philosophy sounds excellent. I have a > general outline of world content and I'll fix that to a RL schedule. A > more fleshed out design document is in the works. Meanwhile I'll wait > for you programmers to find the bugs so I can install a clean server ;). > Yeah, probably a good idea :) > So let's talk about a general schedule. Perhaps we should work backwards > and set a date for release 0.5. I feel that to create a playable > environment and not just a chat room we'll need at least two months of > content creation time from this date. Considering I'm not totally sure > what the cabailities of the server are just yet as far as basic system > creation this estimate is a little rough, but I think a lot of world > design can be done independent of server development. At a certain point > however these two areas will have to dovetail. > Agreed. > My question then will be is two months enough time for server > development (of course it could be longer). If so we'll release 0.5 on > May 1. > I believe it should be sufficient but it really depends on the scope of the world design to come and what tools we need to build on the way there. That said I think a fixed deadline and flexible set of features is preferable than the other way round. Besides it being a good habit once we have actual end users who will depend on reliable updates, it will stop us working towards a continually moving target which would be demotivating to us all. Anyway, long and short of it: I think its doable and I think we should do it. -- Seyed Razavi <mo...@gm...> |