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From: monkeyx (v. strands.com) <mo...@gm...> - 2008-10-13 15:10:44
|
<html> <body> <p>Hello,</p> <p>"monkeyx has invited you to check out Strands."</p> <p>To accept this invitation, follow this link: <a href="https://www.strands.com/settings/accounts/new?invitation_code=eca7cb636ccd8290d5640270929912e8">https://www.strands.com/settings/accounts/new?invitation_code=eca7cb636ccd8290d5640270929912e8</a></p> <p>- The Strands Team</p> </body></html> |
From: <ide...@f-...> - 2006-03-25 19:39:33
|
Hey guys, I have some projects coming up in the next couple of months that are going to take up more of my extra time, so in light of that I don't think I can contribute as much to world building. Just some fair warning and wondering if we should look at and revise our rough schedule. -- ide...@f-... -- http://www.fastmail.fm - IMAP accessible web-mail |
From: Seyed R. <mo...@gm...> - 2006-03-21 09:59:03
|
Hey Ide, Not much progress myself I'm afraid... been hectic last couple of weeks at work so Grid's taken a backseat. Hopefully, things will calm down next week and I can start looking at the bugs and implement some more stuff. Seyed On 3/21/06, ide...@f-... <ide...@f-...> wrote: > Hey guys, > > This isn't much of an update, because I haven't made a lot of progress > in the last week other than some fun research into the world of finance. > Just checking in and seeing what you're up to. > > -- > > ide...@f-... > > -- > http://www.fastmail.fm - The way an email service should be > > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting langua= ge > that extends applications into web and mobile media. Attend the live webc= ast > and join the prime developer group breaking into this new coding territor= y! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Gridmud-developer mailing list > Gri...@li... > https://lists.sourceforge.net/lists/listinfo/gridmud-developer > |
From: <ide...@f-...> - 2006-03-21 05:26:26
|
Hey guys, This isn't much of an update, because I haven't made a lot of progress in the last week other than some fun research into the world of finance. Just checking in and seeing what you're up to. -- ide...@f-... -- http://www.fastmail.fm - The way an email service should be |
From: <ide...@f-...> - 2006-03-10 16:35:21
|
Oh of course, OK, will do. Also I think the list archive has got to the point where it's really not working. On Fri, 10 Mar 2006 11:03:23 +0000, "Seyed Razavi" <mo...@gm...> said: > Hi Ide, > > I'm looking into all this but it would be good if we used the bug > tracker to do this kinda of thing. > > https://sourceforge.net/tracker/?group_id=160294&atid=815271 > > Seyed > -- ide...@f-... -- http://www.fastmail.fm - I mean, what is it about a decent email service? |
From: Seyed R. <mo...@gm...> - 2006-03-10 11:03:26
|
Hi Ide, I'm looking into all this but it would be good if we used the bug tracker to do this kinda of thing. https://sourceforge.net/tracker/?group_id=3D160294&atid=3D815271 Seyed On 3/9/06, ide...@f-... <ide...@f-...> wrote: > > Hey guys, how are things. Thought I'd pass on some notes I've been > making. A mixture of possible bugs and my impressions. Admittedly rather > terse in spots, but not criticism, just suggestions. > > Lately I've been working on ideas for the content for 0.5. I'd like to > start actual creation/writing at start of April. > > > > Contents: > > 1. avatar creation > 2. examine peculiarities > 3. 'look' and 'examine' > 4. object list presentation ('human [civilian]') > 5. general formatting > 6. bug in code command > 7. past tense in msgs > 8. help destroy > 9. NullPointerException on destroy? > 10. error on say? > 11. 'tell' msg > 12. trace > 13. 'meditate' weirdness > 14. new avatar login bug? > 15. 'look' bug? > > # > > Avatar creation: > > allow stat increases/decrease > 1? > > obviously need help/descriptions on choose shape, size, description, > etc. > > maybe we could push all new avatars to the new player area and allow > creation in game; don't allow them to leave until all stats set. this > way they get maximum help/explanations. > > organize skills by cost more explicitly -- maybe with formatting lines > (i.e. "----------{...}") > > > > In game: > > can't examine yourself? but root can examine root. but Ide, even when > admin, cannot examine ide. root gets full examine powers though. > > no 'info/score' command other than examine? Maybe combine > code/skills/train into one info command. > > alias 'l' for look (and ex/x/examine for exam). currently non-intuitive. > > 'human [civilian]' in object list is kind of weird -- maybe just > 'civilian' and 'human' revealed upon examine. > > revise help formatting (with line breaks and format lines) for > readability. > > > > code command bug: > > 20:5 # ho...@ro... (0xp : $100): code > To get information on a code type code <code>. Leave blank for a list of > all available codes. > > Codes > --------------------------- > $abilities > > > > weird past tense on error msg, use present tense ("You tried to attack > [...]") > > 20:6 # ho...@ro... (0xp : $100): patrol > 20:6 # ho...@ro... (0xp : $100): > Started patrolling. > 20:6 # ho...@ro... (0xp : $100): > Tried to attack but didn't have a weapon loaded! > > > no help for 'help destroy' > > > weird error, sorry wasn't able to repeat it and trace it to particular > command: > ERROR [Thread-2] util.Text - Error loading resource > command.destroyite > m > java.lang.NullPointerException > at java.io.Reader.<init>(Unknown Source) > at java.io.InputStreamReader.<init>(Unknown Source) > at > net.sourceforge.gridmud.core.util.Text.loadText(Text.java:318) > at net.sourceforge.gridmud.core.util.Text.getText(Text.java:35) > at > net.sourceforge.gridmud.core.Command.getHelpText(Command.java:23) > at net.sourceforge.gridmud.commands.Help.execute(Help.java:44) > at > net.sourceforge.gridmud.core.net.CommandProcessor.parseCompletedC= omma > nd(CommandProcessor.java:221) > at > net.sourceforge.gridmud.core.net.CommandProcessor.parseCommand(Co= mman > dProcessor.java:159) > at > net.sourceforge.gridmud.core.net.CommandProcessor.handleReadyKeys= (Com > mandProcessor.java:127) > at > net.sourceforge.gridmud.core.net.CommandProcessor.run(CommandProc= esso > r.java:73) > at java.lang.Thread.run(Unknown Source) > > > say error: > > 20:15 # ho...@ro... (0xp : $100): say hello > l > Command error, could not parse command: l > 20:15 # ho...@ro... (0xp : $100): > > > root can say hello, though, though '%sender' is kind of weird. > > ho...@ro... >> say hello > %sender says, "hello" > ho...@ro... >> > > > > tell oddity -- s/b 'tells you': > > 20:18 # ho...@ro... (0xp : $100): tell ide hey > Ide says, "hey" > > > > 'trace' strangeness?: > > The InterGrid home system. > Found here: > human [civilian] > > > Exits: None > Domain: root.net > Faction: InterGrid > Environment: Silicon > 20:19 # ho...@ro... (0xp : $100): trace civilian > Found 0 agents / avatar matching 'civilian'. > > > > > 'meditate' oddity: > > 20:22 # ho...@ro... (0xp : $100): meditate > 20:22 # ho...@ro... (0xp : $100): > Started meditating. > 20:22 # ho...@ro... (0xp : $100): meditate > 20:22 # ho...@ro... (0xp : $100): > Stopped meditating. > 20:22 # ho...@ro... (0xp : $100): > Started meditating. > 20:22 # ho...@ro... (0xp : $100): > Stopped meditating. > 20:22 # ho...@ro... (0xp : $100): > > > > > After I created Ide, I logged in on another session (Ide still logged in > on original session) and attempted to create Ide again. > > #CONNECTED. > Welcome to the Grid MUD server. > > Login:Ide > New user account.... Creating Avatar.... > > You will now be guided through the decisions needed to create yourself a > new Avatar for navigating the Grid. > Password: > > server didn't remember previous Ide creation? > > > I disconnected and logged in as root: > > ho...@ro... >> look > The InterGrid home system. > Found here: > human [civilian] > > > Exits: None > Domain: root.net > Faction: InterGrid > Environment: Silicon > ho...@ro... >> who > root (Ghost) > Ide (Abstract) > > 2 online. > ho...@ro... >> > > > 'who' shows two players but root doesn't see Ide in 'look'? > > > > weird 'operate' error msg? s/b something more context-specific like 'You > can't operate that'. > Exits: None > Domain: root.net > Faction: InterGrid > Environment: Silicon > 20:17 # ho...@ro... (0xp : $100): operate civilian > Target not found. > > > # > -- > > ide...@f-... > > -- > http://www.fastmail.fm - Access your email from home and the web > > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting langua= ge > that extends applications into web and mobile media. Attend the live webc= ast > and join the prime developer group breaking into this new coding territor= y! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Gridmud-developer mailing list > Gri...@li... > https://lists.sourceforge.net/lists/listinfo/gridmud-developer > |
From: <ide...@f-...> - 2006-03-09 05:02:26
|
Hey guys, how are things. Thought I'd pass on some notes I've been making. A mixture of possible bugs and my impressions. Admittedly rather terse in spots, but not criticism, just suggestions. Lately I've been working on ideas for the content for 0.5. I'd like to start actual creation/writing at start of April. Contents: 1. avatar creation 2. examine peculiarities 3. 'look' and 'examine' 4. object list presentation ('human [civilian]') 5. general formatting 6. bug in code command 7. past tense in msgs 8. help destroy 9. NullPointerException on destroy? 10. error on say? 11. 'tell' msg 12. trace 13. 'meditate' weirdness 14. new avatar login bug? 15. 'look' bug? # Avatar creation: allow stat increases/decrease > 1? obviously need help/descriptions on choose shape, size, description, etc. maybe we could push all new avatars to the new player area and allow creation in game; don't allow them to leave until all stats set. this way they get maximum help/explanations. organize skills by cost more explicitly -- maybe with formatting lines (i.e. "----------{...}") In game: can't examine yourself? but root can examine root. but Ide, even when admin, cannot examine ide. root gets full examine powers though. no 'info/score' command other than examine? Maybe combine code/skills/train into one info command. alias 'l' for look (and ex/x/examine for exam). currently non-intuitive. 'human [civilian]' in object list is kind of weird -- maybe just 'civilian' and 'human' revealed upon examine. revise help formatting (with line breaks and format lines) for readability. code command bug: 20:5 # ho...@ro... (0xp : $100): code To get information on a code type code <code>. Leave blank for a list of all available codes. Codes --------------------------- $abilities weird past tense on error msg, use present tense ("You tried to attack [...]") 20:6 # ho...@ro... (0xp : $100): patrol 20:6 # ho...@ro... (0xp : $100): Started patrolling. 20:6 # ho...@ro... (0xp : $100): Tried to attack but didn't have a weapon loaded! no help for 'help destroy' weird error, sorry wasn't able to repeat it and trace it to particular command: ERROR [Thread-2] util.Text - Error loading resource command.destroyite m java.lang.NullPointerException at java.io.Reader.<init>(Unknown Source) at java.io.InputStreamReader.<init>(Unknown Source) at net.sourceforge.gridmud.core.util.Text.loadText(Text.java:318) at net.sourceforge.gridmud.core.util.Text.getText(Text.java:35) at net.sourceforge.gridmud.core.Command.getHelpText(Command.java:23) at net.sourceforge.gridmud.commands.Help.execute(Help.java:44) at net.sourceforge.gridmud.core.net.CommandProcessor.parseCompletedComma nd(CommandProcessor.java:221) at net.sourceforge.gridmud.core.net.CommandProcessor.parseCommand(Comman dProcessor.java:159) at net.sourceforge.gridmud.core.net.CommandProcessor.handleReadyKeys(Com mandProcessor.java:127) at net.sourceforge.gridmud.core.net.CommandProcessor.run(CommandProcesso r.java:73) at java.lang.Thread.run(Unknown Source) say error: 20:15 # ho...@ro... (0xp : $100): say hello l Command error, could not parse command: l 20:15 # ho...@ro... (0xp : $100): root can say hello, though, though '%sender' is kind of weird. ho...@ro... >> say hello %sender says, "hello" ho...@ro... >> tell oddity -- s/b 'tells you': 20:18 # ho...@ro... (0xp : $100): tell ide hey Ide says, "hey" 'trace' strangeness?: The InterGrid home system. Found here: human [civilian] Exits: None Domain: root.net Faction: InterGrid Environment: Silicon 20:19 # ho...@ro... (0xp : $100): trace civilian Found 0 agents / avatar matching 'civilian'. 'meditate' oddity: 20:22 # ho...@ro... (0xp : $100): meditate 20:22 # ho...@ro... (0xp : $100): Started meditating. 20:22 # ho...@ro... (0xp : $100): meditate 20:22 # ho...@ro... (0xp : $100): Stopped meditating. 20:22 # ho...@ro... (0xp : $100): Started meditating. 20:22 # ho...@ro... (0xp : $100): Stopped meditating. 20:22 # ho...@ro... (0xp : $100): After I created Ide, I logged in on another session (Ide still logged in on original session) and attempted to create Ide again. #CONNECTED. Welcome to the Grid MUD server. Login:Ide New user account.... Creating Avatar.... You will now be guided through the decisions needed to create yourself a new Avatar for navigating the Grid. Password: server didn't remember previous Ide creation? I disconnected and logged in as root: ho...@ro... >> look The InterGrid home system. Found here: human [civilian] Exits: None Domain: root.net Faction: InterGrid Environment: Silicon ho...@ro... >> who root (Ghost) Ide (Abstract) 2 online. ho...@ro... >> 'who' shows two players but root doesn't see Ide in 'look'? weird 'operate' error msg? s/b something more context-specific like 'You can't operate that'. Exits: None Domain: root.net Faction: InterGrid Environment: Silicon 20:17 # ho...@ro... (0xp : $100): operate civilian Target not found. # -- ide...@f-... -- http://www.fastmail.fm - Access your email from home and the web |
From: Seyed R. <mo...@gm...> - 2006-03-06 09:26:14
|
Hey Ide, I didn't get your original questions so if there's anything outstanding can you resend? Thanks Seyed On 3/5/06, ide...@f-... <ide...@f-...> wrote: > > Hey guys, > > So it too me a little while with some googling but I was able to set up > the grid.properties file properly and the DB as well, so I just > connected to the server! S'awesome! Pardon my newbie server questions ;) > > thanks, > > > -- > > ide...@f-... > > -- > http://www.fastmail.fm - Email service worth paying for. Try it for free > > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting langua= ge > that extends applications into web and mobile media. Attend the live webc= ast > and join the prime developer group breaking into this new coding territor= y! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Gridmud-developer mailing list > Gri...@li... > https://lists.sourceforge.net/lists/listinfo/gridmud-developer > |
From: Seyed R. <mo...@gm...> - 2006-03-06 09:25:33
|
Yeah doesn't appear to have unless there's just a delay. On 3/4/06, ide...@f-... <ide...@f-...> wrote: > > SF hasn't archived msgs to the list for a week, is that unusual? > -- > > ide...@f-... > > -- > http://www.fastmail.fm - Does exactly what it says on the tin > > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting langua= ge > that extends applications into web and mobile media. Attend the live webc= ast > and join the prime developer group breaking into this new coding territor= y! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Gridmud-developer mailing list > Gri...@li... > https://lists.sourceforge.net/lists/listinfo/gridmud-developer > |
From: <ide...@f-...> - 2006-03-06 08:01:36
|
Hey guys, Discussions on the blog in the last week: 1. Basic definitions of what systems are. 2. Talking about the first new player area. 3. How much content by 1.0 release, and how to get there? 4. Keeping old players interacting with new players. That's all for now. -- ide...@f-... -- http://www.fastmail.fm - Accessible with your email software or over the web |
From: <ide...@f-...> - 2006-03-05 05:45:37
|
Hey guys, So it too me a little while with some googling but I was able to set up the grid.properties file properly and the DB as well, so I just connected to the server! S'awesome! Pardon my newbie server questions ;) thanks, -- ide...@f-... -- http://www.fastmail.fm - Email service worth paying for. Try it for free |
From: <ide...@f-...> - 2006-03-04 22:40:45
|
SF hasn't archived msgs to the list for a week, is that unusual? -- ide...@f-... -- http://www.fastmail.fm - Does exactly what it says on the tin |
From: <ide...@f-...> - 2006-03-04 14:05:14
|
Hey guys, If I was a little more savvy on this kind of stuff I'm sure this wouldn't be a problem. I downloaded mySQL 5.0, created a gridmud DB and a gridmud user. I'm a w2k user with jre 1.4.2 btw. However, this is what I got when I ran server.bat: [blockquote] 3896 FATAL [main] gridmud.Main - Communications link failure due to underlying exception: ** BEGIN NESTED EXCEPTION ** java.net.SocketException MESSAGE: java.net.ConnectException: Connection refused: connect STACKTRACE: java.net.SocketException: java.net.ConnectException: Connection refused: connect at com.mysql.jdbc.StandardSocketFactory.connect(StandardSocketFactory.java:156) at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:284) at com.mysql.jdbc.Connection.createNewIO(Connection.java:2555) at com.mysql.jdbc.Connection.<init>(Connection.java:1485) at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java:266) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at net.sourceforge.gridmud.core.db.ObjectQueryFactory.makeObject(ObjectQueryFactory.java:25) at org.apache.commons.pool.impl.GenericObjectPool.borrowObject(GenericObjectPool.java:771) at net.sourceforge.gridmud.core.db.ObjectStore.borrowQuery(ObjectStore.java:573) at net.sourceforge.gridmud.core.db.ObjectStore.getPlayers(ObjectStore.java:800) at net.sourceforge.gridmud.core.net.LoginProcessor.<init>(LoginProcessor.java:75) at net.sourceforge.gridmud.Main.<init>(Main.java:85) at net.sourceforge.gridmud.Main.main(Main.java:67) ** END NESTED EXCEPTION ** Last packet sent to the server was 30 ms ago. com.mysql.jdbc.CommunicationsException: Communications link failure due to underlying exception: ** BEGIN NESTED EXCEPTION ** java.net.SocketException MESSAGE: java.net.ConnectException: Connection refused: connect STACKTRACE: java.net.SocketException: java.net.ConnectException: Connection refused: connect at com.mysql.jdbc.StandardSocketFactory.connect(StandardSocketFactory.java:156) at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:284) at com.mysql.jdbc.Connection.createNewIO(Connection.java:2555) at com.mysql.jdbc.Connection.<init>(Connection.java:1485) at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java:266) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at net.sourceforge.gridmud.core.db.ObjectQueryFactory.makeObject(ObjectQueryFactory.java:25) at org.apache.commons.pool.impl.GenericObjectPool.borrowObject(GenericObjectPool.java:771) at net.sourceforge.gridmud.core.db.ObjectStore.borrowQuery(ObjectStore.java:573) at net.sourceforge.gridmud.core.db.ObjectStore.getPlayers(ObjectStore.java:800) at net.sourceforge.gridmud.core.net.LoginProcessor.<init>(LoginProcessor.java:75) at net.sourceforge.gridmud.Main.<init>(Main.java:85) at net.sourceforge.gridmud.Main.main(Main.java:67) ** END NESTED EXCEPTION ** Last packet sent to the server was 30 ms ago. at com.mysql.jdbc.Connection.createNewIO(Connection.java:2621) at com.mysql.jdbc.Connection.<init>(Connection.java:1485) at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java:266) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at net.sourceforge.gridmud.core.db.ObjectQueryFactory.makeObject(ObjectQueryFactory.java:25) at org.apache.commons.pool.impl.GenericObjectPool.borrowObject(GenericObjectPool.java:771) at net.sourceforge.gridmud.core.db.ObjectStore.borrowQuery(ObjectStore.java:573) at net.sourceforge.gridmud.core.db.ObjectStore.getPlayers(ObjectStore.java:800) at net.sourceforge.gridmud.core.net.LoginProcessor.<init>(LoginProcessor.java:75) at net.sourceforge.gridmud.Main.<init>(Main.java:85) at net.sourceforge.gridmud.Main.main(Main.java:67) [/blockquote] My gridmud dir is in c:\ and mySQL is in c:\program files\mysql\mysql50. The mysql data is in c:\mysql50. My gridmud user DB password isn't 'gridmud' (I neglected to check this in grid.properties before I created the user). In any case do I need to change something to point to the gridmud DB? The gridmud DB was running when I ran server.bat, and I tried changing the DB password in grid.properties to the gridmud DB user password, to no effect. thanks, -- ide...@f-... -- http://www.fastmail.fm - Access your email from home and the web |
From: Seyed R. <mo...@gm...> - 2006-03-04 09:22:36
|
Hi, On Fri, 2006-03-03 at 17:01 -0800, ide...@f-... wrote: > Hey guys, > > I'm not sure from my reading of the commands doc, but it seems like > 'look' is used only for system information (not items, agents, or > avatars), is this the case? > Yep. Exam(ine) is used for item / agent / avatar information. > Also wondering if I should make an install of the server, or wait for > the next release. > I'd suggest you install it now if you can. The more eyes on it the better. -- Seyed Razavi <mo...@gm...> |
From: <ide...@f-...> - 2006-03-04 01:01:52
|
Hey guys, I'm not sure from my reading of the commands doc, but it seems like 'look' is used only for system information (not items, agents, or avatars), is this the case? Also wondering if I should make an install of the server, or wait for the next release. have a good weekend, -- ide...@f-... -- http://www.fastmail.fm - mmm... Fastmail... |
From: Seyed R. <mo...@gm...> - 2006-03-03 06:46:04
|
I'm inclined to have an open PvP policy at present. If there's a problem later on I suppose we can work on it. On Thu, 2006-03-02 at 19:44 -0800, ide...@f-... wrote: > Seyed just a quick question, do you have any plans for a PvP/PK policy, > ie only player in player factions can kill each other, etcetera. I'm not > exactly in favor of one (that is, I think PvP should be open), but if it > is there should be some safe areas, the new player area for example, > possibly others. > -- > > ide...@f-... > -- Seyed Razavi <mo...@gm...> |
From: <ide...@f-...> - 2006-03-03 03:44:12
|
Seyed just a quick question, do you have any plans for a PvP/PK policy, ie only player in player factions can kill each other, etcetera. I'm not exactly in favor of one (that is, I think PvP should be open), but if it is there should be some safe areas, the new player area for example, possibly others. -- ide...@f-... -- http://www.fastmail.fm - Faster than the air-speed velocity of an unladen european swallow |
From: Seyed R. <mo...@gm...> - 2006-02-28 07:11:45
|
Heya, On Mon, 2006-02-27 at 18:19 -0800, ide...@f-... wrote: > 1) should I expect agent conversation scripts to be implemented fully > for 0.5? Drew, how should we create a process for designing them and > writing them (would be good to create some modules/libraries we can use > over and over). > Chat scripts are full implemented atm, at least with the featureset in the rules which may need expanding once we deal with real examples. I've mostly been working on the editor the last few days and its coming along although its quite a big sideproject. > 2) on the same topic I wouldn't mind learning some of the scripting, > I've done similar scripts before. What should I learn as an introduction > to the script system? > The scripts are a fairly simple XML format. There's a DTD for the format available in CVS: http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/conf/chatscript.dtd?view=markup http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/conf/missionscript.dtd?view=markup As long as you understand XML and the notes in the rules about the scripts / missions you should be able to create your own scripts. Examples: http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/script/chat/en/sample.xml?view=markup http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/script/mission/en/sample.xml?view=markup > 3) how should we go about balancing play difficulty at this early > stage...how difficult a domain is for an avatar to run is intrinsic in > many ways to the design of the domain. Can we make some kind of table > that compares avatar strength to domain difficulty and tells you how > strong the agents should be, the hazards, etc...OK, maybe that's not a > quick question! > Hmm... I'll think more on this but I think to really work out difficulty compartmentalisation for the content we need to: a) Work out some challenge consideration for agents vs. avatars (at the moment the assumption is about half the attribute / code ranks is a moderate challenge) b) Work out the experience value of challenges c) Work out the rate of experience attained d) Work out how much content is needed to match the normal pace of advancement e) Playtest Then steps a) to e) probably need to be repeated till we have a good set of labels for difficulty of agents, systems, hazards and domains as well as avatar strength. > Also I've written the first post to the blog and will post about once a > day. I'll summarize what's there every week and write to the list on the > weekend so you can see what's up, but feel free to comment any time. Great stuff. -- Seyed Razavi <mo...@gm...> |
From: <ide...@f-...> - 2006-02-28 02:19:48
|
On Sun, 26 Feb 2006 18:27:11 +0000, "Seyed Razavi" <mo...@gm...> said: > Hey guys, > > Just a short note to say release 0.1.1 is now officially up on SF. > cool Seyed. OK guys, I have a few quick questions I wanted to ask now, though I won't need the answers for probably a month. 1) should I expect agent conversation scripts to be implemented fully for 0.5? Drew, how should we create a process for designing them and writing them (would be good to create some modules/libraries we can use over and over). 2) on the same topic I wouldn't mind learning some of the scripting, I've done similar scripts before. What should I learn as an introduction to the script system? 3) how should we go about balancing play difficulty at this early stage...how difficult a domain is for an avatar to run is intrinsic in many ways to the design of the domain. Can we make some kind of table that compares avatar strength to domain difficulty and tells you how strong the agents should be, the hazards, etc...OK, maybe that's not a quick question! Also I've written the first post to the blog and will post about once a day. I'll summarize what's there every week and write to the list on the weekend so you can see what's up, but feel free to comment any time. regards, -- ide...@f-... -- http://www.fastmail.fm - Access all of your messages and folders wherever you are |
From: Seyed R. <mo...@gm...> - 2006-02-26 18:26:06
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Hey guys, Just a short note to say release 0.1.1 is now officially up on SF. -- Seyed Razavi <mo...@gm...> |
From: Seyed R. <mo...@gm...> - 2006-02-25 21:21:50
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Looks great Ide. On the password for WP... I forgot that there is no mailing from sourceforge so I'll set it to something and email you separately. On Sat, 2006-02-25 at 12:07 -0800, ide...@f-... wrote: > Hey guys, > > Regarding new world content this is the outline I'm working from: > > # > > For 0.5 Release [1 May 2006] > > Game World > > Atlantic > Atlantic will be the first backbone for gameplay. Initially it will > host about 80 systems. This will include: > > New player area > A new player area to learn commands, get oriented, including a very > small administrative area. The first default ISP. Plus a stub to > extension of the Atlantic backbone. 20 systems. > > Two domains > Two small areas for new players to run the grid. Including two more > small areas for new ISPs and/or player factions if necessary plus a > stub to the Research backbone. 20 systems avg. each. > > One domain > A moderately difficult area for advanced gameplay, things you don’t > want to put in the new player area necessarily. Including stubs or > portals to Hive and Diabolist systems. 20 systems. > > Creation estimate: > Basic estimate to create: 50 hours. > > # > > > Also just FYI I'm not currently receiving the password emailed from the > SF/wordpress register, so it might be a couple of days before I start > writing ideas to the weblog. When I do I'll use it as a platform to get > feedback on the ideas I'm working on as I work on them. When those ideas > crystallize into something worthwhile then I can post a world content > document, maybe to the homepage wiki. > > > best, Ide > > > -- > > ide...@f-... > -- Seyed Razavi <mo...@gm...> |
From: <ide...@f-...> - 2006-02-25 20:07:53
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Hey guys,=20 Regarding new world content this is the outline I'm working from: # For 0.5 Release [1 May 2006] Game World Atlantic Atlantic will be the first backbone for gameplay. Initially it will host about 80 systems. This will include: New player area A new player area to learn commands, get oriented, including a very small administrative area. The first default ISP. Plus a stub to extension of the Atlantic backbone. 20 systems. Two domains Two small areas for new players to run the grid. Including two more small areas for new ISPs and/or player factions if necessary plus a stub to the Research backbone. 20 systems avg. each. One domain A moderately difficult area for advanced gameplay, things you don=92t want to put in the new player area necessarily. Including stubs or portals to Hive and Diabolist systems. 20 systems. Creation estimate: Basic estimate to create: 50 hours. # Also just FYI I'm not currently receiving the password emailed from the SF/wordpress register, so it might be a couple of days before I start writing ideas to the weblog. When I do I'll use it as a platform to get feedback on the ideas I'm working on as I work on them. When those ideas crystallize into something worthwhile then I can post a world content document, maybe to the homepage wiki. best, Ide --=20 =20=20 ide...@f-... --=20 http://www.fastmail.fm - Email service worth paying for. Try it for free |
From: <ide...@f-...> - 2006-02-25 00:54:17
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cool Seyed, OK, I registered. On Fri, 24 Feb 2006 17:32:47 +0000, "Seyed Razavi" <mo...@gm...> said: > On Fri, 2006-02-24 at 08:18 -0800, ide...@f-... wrote: > > >> A fourth remote possibilitiy would be my free wordpress site but thi= s is > > >> my last choice, I would prefer to keep everything on SF.=20 > > >>=20 > > >> --=20 > > > > > >I'd be happy setting up a wordpress blog on the main site if that would > > >be useful? > >=20 > > Yes, I like this idea, so we can keep serial comments and posts > > organized (better than a bbs). We don't necessarily have to use > > wordpress. > >=20 >=20 > A wordpress blog is now ready at http://gridmud.sourceforge.net/blog/ >=20 > Please register at http://gridmud.sourceforge.net/blog/wp-register.php >=20 > Then I'll make you admins so you can post etc >=20 > --=20 > Seyed Razavi <mo...@gm...> >=20 >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting > language > that extends applications into web and mobile media. Attend the live > webcast > and join the prime developer group breaking into this new coding > territory! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Gridmud-developer mailing list > Gri...@li... > https://lists.sourceforge.net/lists/listinfo/gridmud-developer --=20 =20=20 ide...@f-... --=20 http://www.fastmail.fm - And now for something completely different=85 |
From: Seyed R. <mo...@gm...> - 2006-02-24 17:32:52
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On Fri, 2006-02-24 at 08:18 -0800, ide...@f-... wrote: > >> A fourth remote possibilitiy would be my free wordpress site but this is > >> my last choice, I would prefer to keep everything on SF. > >> > >> -- > > > >I'd be happy setting up a wordpress blog on the main site if that would > >be useful? > > Yes, I like this idea, so we can keep serial comments and posts > organized (better than a bbs). We don't necessarily have to use > wordpress. > A wordpress blog is now ready at http://gridmud.sourceforge.net/blog/ Please register at http://gridmud.sourceforge.net/blog/wp-register.php Then I'll make you admins so you can post etc -- Seyed Razavi <mo...@gm...> |
From: <ide...@f-...> - 2006-02-24 16:18:54
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>> A fourth remote possibilitiy would be my free wordpress site but this is >> my last choice, I would prefer to keep everything on SF. >> >> -- > >I'd be happy setting up a wordpress blog on the main site if that would >be useful? Yes, I like this idea, so we can keep serial comments and posts organized (better than a bbs). We don't necessarily have to use wordpress. -- ide...@f-... -- http://www.fastmail.fm - A no graphics, no pop-ups email service |