From: <aki...@us...> - 2008-08-22 07:56:55
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Revision: 4985 http://gridarta.svn.sourceforge.net/gridarta/?rev=4985&view=rev Author: akirschbaum Date: 2008-08-22 07:57:04 +0000 (Fri, 22 Aug 2008) Log Message: ----------- Move code to common code base. Modified Paths: -------------- trunk/crossfire/src/cfeditor/CMainControl.java trunk/daimonin/src/daieditor/CMainControl.java trunk/src/app/net/sf/gridarta/AbstractMainControl.java Modified: trunk/crossfire/src/cfeditor/CMainControl.java =================================================================== --- trunk/crossfire/src/cfeditor/CMainControl.java 2008-08-22 07:55:30 UTC (rev 4984) +++ trunk/crossfire/src/cfeditor/CMainControl.java 2008-08-22 07:57:04 UTC (rev 4985) @@ -58,7 +58,6 @@ import net.sf.gridarta.gui.MainView; import net.sf.gridarta.gui.RecentManager; import net.sf.gridarta.gui.SystemIcons; -import net.sf.gridarta.gui.gameobjectattributespanel.GameObjectAttributesModel; import net.sf.gridarta.gui.map.MapView; import net.sf.gridarta.gui.map.tools.ToolPalette; import net.sf.gridarta.gui.newmap.NewMapDialogFactory; @@ -133,7 +132,6 @@ */ public CMainControl(@NotNull final GridartaObjectsFactory<GameObject, MapArchObject, Archetype, CMapViewBasic> gridartaObjectsFactory) { super(gridartaObjectsFactory, new DefaultRendererFactory(), "cfeditor", new GlobalSettingsImpl(), new AnimationObjects(), new FaceObjects(), new DefaultMapControlFactory(gridartaObjectsFactory), false, CResourceLoader.getHomeFile("thumbnails"), null, "DaimoninEditor.jar", pythonFileFilter, ".py", "Python", Archetype.TYPE_SPELL, null, Archetype.TYPE_EVENT_CONNECTOR, false, 0, new int[] { Archetype.TYPE_LOCKED_DOOR, Archetype.TYPE_SPECIAL_KEY, Archetype.TYPE_TRIGGER_ALTAR, Archetype.TYPE_DETECTOR, Archetype.TYPE_TRIGGER_MARKER, Archetype.TYPE_MARKER, Archetype.TYPE_INVENTORY_CHECKER, Archetype.TYPE_CONTAINER, }); - final GameObjectAttributesModel<GameObject, MapArchObject, Archetype> gameObjectAttributesModel = new GameObjectAttributesModel<GameObject, MapArchObject, Archetype>(); gameObjectAttributesControl = new GameObjectAttributesControl(gameObjectAttributesModel, gameObjectAttributesDialogFactory, objectChooser, archetypeTypeSet, mapManager, mapViewManager, animationObjects, lockedItemsControl, monsterMatcher, selectedSquareControl, selectedSquareView, mainView); PluginParameterFactory.init(archetypeSet, gameObjectAttributesModel, objectChooser, mapManager); final NamedFilterList defaultNamedFilterList = new NamedFilterList(gameObjectMatchers.getFilters()); Modified: trunk/daimonin/src/daieditor/CMainControl.java =================================================================== --- trunk/daimonin/src/daieditor/CMainControl.java 2008-08-22 07:55:30 UTC (rev 4984) +++ trunk/daimonin/src/daieditor/CMainControl.java 2008-08-22 07:57:04 UTC (rev 4985) @@ -65,7 +65,6 @@ import net.sf.gridarta.gui.MainView; import net.sf.gridarta.gui.RecentManager; import net.sf.gridarta.gui.SystemIcons; -import net.sf.gridarta.gui.gameobjectattributespanel.GameObjectAttributesModel; import net.sf.gridarta.gui.map.MapView; import net.sf.gridarta.gui.map.tools.ToolPalette; import net.sf.gridarta.gui.newmap.NewMapDialogFactory; @@ -195,7 +194,6 @@ */ public CMainControl(@NotNull final GridartaObjectsFactory<GameObject, MapArchObject, Archetype, CMapViewBasic> gridartaObjectsFactory) { super(gridartaObjectsFactory, new DefaultRendererFactory(), "daieditor", new GlobalSettingsImpl(), new AnimationObjects(), new FaceObjects(), new DefaultMapControlFactory(gridartaObjectsFactory), true, null, GUIUtils.getSysIcon(IGUIConstants.TILE_NORTH), "CrossfireEditor.jar", luaFileFilter, ".lua", "Lua", 0, IGUIConstants.SPELL_FILE, 0, true, -1, new int[] { Archetype.TYPE_LOCKED_DOOR, Archetype.TYPE_SPECIAL_KEY, Archetype.TYPE_ALTAR_TRIGGER, Archetype.TYPE_MARKER, Archetype.TYPE_INVENTORY_CHECKER, Archetype.TYPE_SPAWN_POINT, Archetype.TYPE_CONTAINER, }); - final GameObjectAttributesModel<GameObject, MapArchObject, Archetype> gameObjectAttributesModel = new GameObjectAttributesModel<GameObject, MapArchObject, Archetype>(); gameObjectAttributesControl = new GameObjectAttributesControl(gameObjectAttributesModel, gameObjectAttributesDialogFactory, objectChooser, archetypeTypeSet, mapManager, mapViewManager, animationObjects, lockedItemsControl, monsterMatcher, selectedSquareControl, selectedSquareView, mainView); final ObjectChoiceDisplay<GameObject, MapArchObject, Archetype, CMapViewBasic> objectChoiceDisplay = new ObjectChoiceDisplay<GameObject, MapArchObject, Archetype, CMapViewBasic>(replaceDialogManager, archetypeTypeSet, objectChooser, archetypeChooserModel, pickmapChooserControl); final ToolPalette<GameObject, MapArchObject, Archetype, CMapViewBasic> toolPalette = new ToolPalette<GameObject, MapArchObject, Archetype, CMapViewBasic>(editTypes, selectedSquareView, objectChooser, pickmapChooserControl); Modified: trunk/src/app/net/sf/gridarta/AbstractMainControl.java =================================================================== --- trunk/src/app/net/sf/gridarta/AbstractMainControl.java 2008-08-22 07:55:30 UTC (rev 4984) +++ trunk/src/app/net/sf/gridarta/AbstractMainControl.java 2008-08-22 07:57:04 UTC (rev 4985) @@ -64,6 +64,7 @@ import net.sf.gridarta.gui.archetypechooser.ArchetypeChooserModel; import net.sf.gridarta.gui.connectionview.LockedItemsControl; import net.sf.gridarta.gui.gameobjectattributesdialog.GameObjectAttributesDialogFactory; +import net.sf.gridarta.gui.gameobjectattributespanel.GameObjectAttributesModel; import net.sf.gridarta.gui.map.MapCursorControl; import net.sf.gridarta.gui.map.MapPreviewAccessory; import net.sf.gridarta.gui.map.MapView; @@ -315,6 +316,9 @@ @NotNull protected final LockedItemsControl<G, A, R, V> lockedItemsControl; + + @NotNull + protected final GameObjectAttributesModel<G, A, R> gameObjectAttributesModel; /** * Creates a new instance. @@ -453,6 +457,7 @@ } AbstractScriptArchEditor.initEventTypeBoxes(scriptExtension, scriptName, createEventTypeBox(), scriptFileFilter, globalSettings, mapManager); lockedItemsControl = new LockedItemsControl<G, A, R, V>(mapManager, mapViewManager, lockedItemsTypeNumbers); + gameObjectAttributesModel = new GameObjectAttributesModel<G, A, R>(); } @NotNull This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |