For one of the showcase levels we plan to
create a On Rail Shooter
the idea is to use a trigger based system - the user is going to be able
to place paths for the on rail triggers.
So far the basic script work is in process,
at the end the system will be setup in 2 different categories
1) OnRail - Those triggers are going to be executed by the beginning of a level.
They will automate the player forward movement, the player will only
be able to perform the following movement actions
left/ right/ crouch/ jump
2) OnRailAction - Trigger in the style of House of the Dead, this type of trigger will
set a static position for the player, where the player will be only
able to shoot from a static stand still position. Further the trigger will
execute another trigger of the same type if player succeeds in defeating
the enemy wave.
At the end the last trigger will execute a function that will set the player
back on the OnRail Trigger.
Suggestions/ Feedback, welcome
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For one of the showcase levels we plan to
create a On Rail Shooter
the idea is to use a trigger based system - the user is going to be able
to place paths for the on rail triggers.
So far the basic script work is in process,
at the end the system will be setup in 2 different categories
1) OnRail - Those triggers are going to be executed by the beginning of a level.
They will automate the player forward movement, the player will only
be able to perform the following movement actions
left/ right/ crouch/ jump
2) OnRailAction - Trigger in the style of House of the Dead, this type of trigger will
set a static position for the player, where the player will be only
able to shoot from a static stand still position. Further the trigger will
execute another trigger of the same type if player succeeds in defeating
the enemy wave.
At the end the last trigger will execute a function that will set the player
back on the OnRail Trigger.
Suggestions/ Feedback, welcome