File | Date | Author | Commit |
---|---|---|---|
Engine | 2013-11-14 |
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[ecbcf5] Simply early-outing from denominators near zero... |
My Projects | 2012-09-19 |
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[ecfd93] My Projects directory for ticket #1 |
Templates | 2013-11-04 |
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[3baf6d] Underwater Fixes |
Tools | 2013-07-04 |
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[df2abe] Added navmesh wrapper code and module. |
.gitattributes | 2012-09-18 |
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[a9c8a3] Git attribute and ignore files for ticket #1 |
.gitignore | 2012-11-23 |
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[e5b64a] New gitignore for Project Manager |
README.md | 2013-11-14 |
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[938e28] Update README.md |
allProjects.txt | 2013-05-08 |
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[3ef500] Update allProjects.txt |
generateAllProjects.bat | 2012-09-19 |
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[352279] Top level files for ticket #1 |
MIT Licensed Open Source version of Torque 3D from GarageGames
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself:
If you're looking for an older release see the Torque 3D Archive
The templates included with Torque 3D provide a starting point for your project. Once we have created our own project based on a template we may then compile an executable and begin work on our game. The following templates are included in this version of Torque 3D:
If you plan on creating a project that uses PhysX you will first need to have the PhysX SDK intalled on your computer. Without the PhysX SDK in place the project generation step will fail when using either the Project Manager or manual project generation methods.
PhysX SDK version 2.8.4.6 is required for Torque 3D's PhysX templates. The following steps are used to install this SDK:
The Project Manager may be used to create a new game project based on one of the templates that are included with Torque 3D. If you are using Torque 3D directly from the GitHub repository then you will need to get the Project Manager from the Torque3D-ProjectManager repo, or download a pre-compiled version from the Project Manager Wiki Page.
The following steps use the Project Manager to create a new project. This is a quick summary and more detailed instructions may be found on the Project Manager Wiki Page
We may also manually create a project based on a template. The following steps outline how to do this:
TORQUE_APP_NAME
define to the name of your project.$appName
assignment to the name of your project.If this is the first time you will compile Torque 3D, or if you have added or removed any files to either the standard Torque 3D Engine/source directory or your project's source directory, you will need to run your project's generateProjects.bat file. This will rebuild your project's solution and project files. Now follow these steps to compile Torque 3D:
F7
to start compiling your project.This version of Torque 3D supports being run as a dedicated server under Linux. As with a Windows build you will need to run your project's generateProjects.command file to properly generate the required make file.
Prior to compiling Torque 3D under Linux, you will need to make sure you have the appropriate libraries and tools installed. The exact packages will depend on which Linux distribution you are using. For example, under Ubuntu you will need:
With everything in place you may now follow these steps to compile Torque 3D:
make clean
command.make debug
or make release
command depending on the type of build you wish to make../MyGame -dedicated -mission "levels/Empty Terrain.mis"
-mission
switch is the path to the mission to load.From the Main Menu or while in-game, pressing F10 opens the GUI Editor and pressing F11 opens the World Editor.
Copyright (c) 2012 GarageGames, LLC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.