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GFX Revision 47 - controller updates, completed dual play mode (for now)

(in rev 45 release) Now dual play mode has choice of 1 or 2 players in each team, separate weapon choices.

(in rev 47 release)

controls:

joypads vary in their button number mappings. happily, since this game uses few buttons, by assigning multiple button ids to the same function, on all tested joypads (xbox 360, logitech wingman, and ps2- and snes-style joypads), buttons in given places have certain functions.
If you try using other buttons on the joypad, you may notice that they also do something!... read more

Posted by MrHoppyX 2014-04-27

GFX Revision 44 - 4 player mode for "dual play" 3DTVs

Now selecting "dual play" option for offline vs mode gives 4 player mode.
on normal tv this looks stretched. designed for "dual play" 3d tv. see earlier blog posts.
Players are in teams. Teammates start on same launchpad. Win by destroying both players on other team before your team is destroyed. Currently 2 players use keyboard, other 2 are 1st 2 joypads.

The code supports each side (left, right) of dual play mode being split by any of the standard splitscreen options. However, menus are not done yet. In dual play mode, each team's screen split side/side at this time.... read more

Posted by MrHoppyX 2013-12-23

GFX Revision 12 - Fix for ticket 6 "Reduce slowdown from explosions"

https://sourceforge.net/p/gravityforcex/tickets/6/

I recently got a new graphics card because the onboard graphics on my desktop machine doesn't support multiple monitors. However, my PC's manufacturer didn't see fit to put in a full size PCI-E slot. I cut the end off the short slot and put in the new graphics card. It seems that the communication between the graphics card and motherboard is a bottleneck.... read more

Posted by MrHoppyX 2013-09-08

GFX Revision 7

Switched from standard DBPro joystick input commands to using "multijoy" plugin, which is great! No longer have slowdown with multiple joypads. Game now configured to use keyboard or joypad (no support for joypad in menus yet)

P1:
WASD. left ctrl (A=fire, D=bomb)
P2:
Arrows, right ctrl (up arrow=fire, down arrow=bomb)

joypads:
left and right on d-pad (must enable digital mode)
1/2 or A/B buttons for fire and bomb
right trigger = thrust

Posted by MrHoppyX 2013-09-05

GFX Revision 6

The theme of these recent updates is to make a game suitable for playing while sat on the sofa.

1)
"Dual Play" support for use with special glasses and a 3D TV. See http://www.lg.com/uk/tv-accessories/lg-AG-F310DP-dual-play-glasses . Each player sees a different view. Works well. Split side/side. Each view expanded to full screen width for one viewer.
Next:
Add top/bottom split (more suitable for passive TV with polarisation handedness switching for each horizontal line, like my LG.... read more

Posted by MrHoppyX 2013-09-03

SVN

Tried and failed to use SVN here. Made a repo in Dropbox instead. Releases archives contain code. I'll put release notes for revisions in this blog.

Posted by MrHoppyX 2013-09-03