<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/graviton3d/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 14 Dec 2019 03:39:14 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/graviton3d/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Home modified by Justin Leighton</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,5 +1,28 @@
-Welcome to your wiki!
-
-This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].
-
-The wiki uses [Markdown](/p/graviton3d/wiki/markdown_syntax/) syntax.
+    6.1.9 WALK MOUSE CONTRIB NOTES
+    7
+    
+    IMPROVEMENTS
+    walking is smoother...atmospheric fly mode curtailed
+    
+    orbital ,mopde more realistic 
+    
+    can land walk around and kill other NPC  with LASER
+    
+    also able to makew building disappear with laser near center.
+    
+    
+    ]to do before game demo
+    
+    3-4 decent levels
+    
+    decent NPC walk / talk system
+    
+    decent open + linear plot system demo....somewhere between fallout and myst....with some dar wars
+    ]
+    
+    
+    
+    
+    
+    
+    TO DO
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sat, 14 Dec 2019 03:39:14 -0000</pubDate><guid>https://sourceforge.neta44487aad4d372f435bcc4fbaf56227510d37654</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#de74</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;new screen at 800600&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Wed, 24 Jul 2019 03:47:25 -0000</pubDate><guid>https://sourceforge.netbf1f3ccb172d281a017bc4b89df5ac28864a2fe0</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#2550</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;6.1.9&lt;br/&gt;
7.-TERRAIN WALK&lt;br/&gt;
8.-BASIC COLLISION(LASER SHOOT NPC)&lt;br/&gt;
9.BASIC NPC WALK&lt;/p&gt;
&lt;p&gt;NEXT&lt;/p&gt;
&lt;p&gt;TO DO &lt;/p&gt;
&lt;p&gt;GENERATIVE BUILLDING&lt;/p&gt;
&lt;p&gt;\GENERATIVE NPC WALK AND TALKING&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Wed, 24 Jul 2019 03:43:08 -0000</pubDate><guid>https://sourceforge.netfe810db6b95e907c69f7c682882a8bff3dfecdea</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#ce66</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;version 6.1.6 working&lt;br/&gt;
-added  object and character system&lt;br/&gt;
-primitive npc walking system  based on angle.  believable human walk achieved&lt;br/&gt;
-can "destroy" objects with laser.  proximity based,  no aiming&lt;br/&gt;
-changed 1-2 zoom rate to dev mode. this will be too fast on nice computers. &lt;/p&gt;
&lt;p&gt;next goals&lt;br/&gt;
-efficient traingle selector. write collision generator function for imported objects&lt;br/&gt;
-add counter based random walk and speech to npc, 3 npcs in scene believably&lt;br/&gt;
-add  polygonal animation to scene objects&lt;br/&gt;
-a few lightweight vegetation and rock objects for better looks. mesh based deform for wind, local translation etc&lt;br/&gt;
-script based scene generator / player. some system of having scriptable and generative scenes overlap&lt;br/&gt;
-wiki based system for tracking game progress and changes with new devs. &lt;br/&gt;
-web based texture pack upgrading. perhaps a small c++ app in the media/tex folder. wget microbrowser could work&lt;br/&gt;
-addition of animated textures inside the irrlicht engine or use gl commands&lt;br/&gt;
-a couple of new void fnctions for collision, animate texture, mesh deform,  etc. location and proximity based&lt;br/&gt;
-npc talking system with fact list, thoughtlist, and relation list. generative talking that is realistic, perhaps most challenging&lt;br/&gt;
-mocap data based template animator. morph mocap data to different species and characters for believable and intersting scene generation,.  ie gesticulation , wave hands. perhaps a dual skeletal mapping function over a base human&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sat, 13 Jul 2019 14:00:08 -0000</pubDate><guid>https://sourceforge.net4163f166b694a1d2c06f7f9ca29fb75ba874fcf1</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#ae71</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;tested on win xp thru win 7 64 bit&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sat, 13 Jul 2019 04:44:49 -0000</pubDate><guid>https://sourceforge.netb6d9dbca27bb4a551157fdd637dd081c933dc829</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#81a7</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;libirrlicht handles rendering of opengl based milkshape objects. milkshape supports skeletal animation and lots of object import. this is a good game or sim skeleton.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sat, 13 Jul 2019 04:44:26 -0000</pubDate><guid>https://sourceforge.netd528b82c3d990f4985ff3ec43af77920e02e0433</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#165e</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;linker opt&lt;/p&gt;
&lt;p&gt;lib/Win32-gcc/libIrrlicht.a&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sat, 13 Jul 2019 04:42:36 -0000</pubDate><guid>https://sourceforge.netbcab50692fc2ab7a0e9221fcc66076c778a0e23a</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#ef01</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;compiler-devc++ 32 bit debug mode. copy the included lins and inc to your dev orwell folder...compile...you need toi set the linker options to irrlicht.h etc&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sat, 13 Jul 2019 04:41:42 -0000</pubDate><guid>https://sourceforge.netebaf7fae3573d8ff031a62689540a38d90dd1d3f</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/?limit=25#1097</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;this is a beta virtual reality sim. the walk and ai (npc) characters work in 6.1.5. it is using a 64 object main gameplay / character array&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sat, 13 Jul 2019 04:40:18 -0000</pubDate><guid>https://sourceforge.netbaf5815dddcd5a106f52e63a5d178c8a8ecad952</guid></item><item><title>WikiPage Home modified by Justin Leighton</title><link>https://sourceforge.net/p/graviton3d/wiki/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/graviton3d/wiki/markdown_syntax/) syntax.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin Leighton</dc:creator><pubDate>Sun, 04 Dec 2011 18:43:44 -0000</pubDate><guid>https://sourceforge.net4045eac529845818b606680a6352180459d97803</guid></item></channel></rss>