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Justin Leighton
6.1.9 WALK MOUSE CONTRIB NOTES
7

IMPROVEMENTS
walking is smoother...atmospheric fly mode curtailed

orbital ,mopde more realistic

can land walk around and kill other NPC  with LASER

also able to makew building disappear with laser near center.


]to do before game demo

3-4 decent levels

decent NPC walk / talk system

decent open + linear plot system demo....somewhere between fallout and myst....with some dar wars
]






TO DO

Discussion

  • Justin Leighton

    Justin Leighton - 2019-07-13

    this is a beta virtual reality sim. the walk and ai (npc) characters work in 6.1.5. it is using a 64 object main gameplay / character array

     
  • Justin Leighton

    Justin Leighton - 2019-07-13

    compiler-devc++ 32 bit debug mode. copy the included libs and inc to your dev orwell folder...compile...you need toi set the linker options to irrlicht.h etc

     

    Last edit: Justin Leighton 2019-07-13
  • Justin Leighton

    Justin Leighton - 2019-07-13

    linker opt

    lib/Win32-gcc/libIrrlicht.a

     
  • Justin Leighton

    Justin Leighton - 2019-07-13

    libirrlicht handles rendering of opengl based milkshape objects. milkshape supports skeletal animation and lots of object import. this is a good game or sim skeleton.

     
  • Justin Leighton

    Justin Leighton - 2019-07-13

    tested on win xp thru win 7 64 bit

     
  • Justin Leighton

    Justin Leighton - 2019-07-13

    version 6.1.6 working
    -added object and character system
    -primitive npc walking system based on angle. believable human walk achieved
    -can "destroy" objects with laser. proximity based, no aiming
    -changed 1-2 zoom rate to dev mode. this will be too fast on nice computers.

    next goals
    -efficient traingle selector. write collision generator function for imported objects
    -add counter based random walk and speech to npc, 3 npcs in scene believably
    -add polygonal animation to scene objects
    -a few lightweight vegetation and rock objects for better looks. mesh based deform for wind, local translation etc
    -script based scene generator / player. some system of having scriptable and generative scenes overlap
    -wiki based system for tracking game progress and changes with new devs.
    -web based texture pack upgrading. perhaps a small c++ app in the media/tex folder. wget microbrowser could work
    -addition of animated textures inside the irrlicht engine or use gl commands
    -a couple of new void fnctions for collision, animate texture, mesh deform, etc. location and proximity based
    -npc talking system with fact list, thoughtlist, and relation list. generative talking that is realistic, perhaps most challenging
    -mocap data based template animator. morph mocap data to different species and characters for believable and intersting scene generation,. ie gesticulation , wave hands. perhaps a dual skeletal mapping function over a base human

     
  • Justin Leighton

    Justin Leighton - 2019-07-24

    6.1.9
    7.-TERRAIN WALK
    8.-BASIC COLLISION(LASER SHOOT NPC)
    9.BASIC NPC WALK

    NEXT

    TO DO

    GENERATIVE BUILLDING

    \GENERATIVE NPC WALK AND TALKING

     
  • Justin Leighton

    Justin Leighton - 2019-07-24

    new screen at 800600

     

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