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new screen at 800600
6.1.9 7.-TERRAIN WALK 8.-BASIC COLLISION(LASER SHOOT NPC) 9.BASIC NPC WALK NEXT TO DO GENERATIVE BUILLDING \GENERATIVE NPC WALK AND TALKING
version 6.1.6 working -added object and character system -primitive npc walking system based on angle. believable human walk achieved -can "destroy" objects with laser. proximity based, no aiming -changed 1-2 zoom rate to dev mode. this will be too fast on nice computers. next goals -efficient traingle selector. write collision generator function for imported objects -add counter based random walk and speech to npc, 3 npcs in scene believably -add polygonal animation to scene objects -a few lightweight...
tested on win xp thru win 7 64 bit
libirrlicht handles rendering of opengl based milkshape objects. milkshape supports skeletal animation and lots of object import. this is a good game or sim skeleton.
compiler-devc++ 32 bit debug mode. copy the included libs and inc to your dev orwell folder...compile...you need toi set the linker options to irrlicht.h etc
linker opt lib/Win32-gcc/libIrrlicht.a
compiler-devc++ 32 bit debug mode. copy the included lins and inc to your dev orwell folder...compile...you need toi set the linker options to irrlicht.h etc
this is a beta virtual reality sim. the walk and ai (npc) characters work in 6.1.5. it is using a 64 object main gameplay / character array