I will restart this project now. I renamed the project back to GraphMUD. The Client will be written in DarkBasic Professional but the Server will still be written in Java.
Konrad
JAdventure is a graphical massive multi user role playing game, completly written in Java.
This new release is still pre-alpha, So it still hasn't enough functions for a good gameplay. So some basic things are still missing (Inventory management and the Fight System).
Feel free to try the new version. Install it, connect to our server and go around in the two first levels.
(the levels are still ugly ... sorry for that!)... read more
Now I tried to create a new Homepage for JAdventure. Feel free to tell me your opinion to the new layout.
With kind regards,
Konrad Neitzel
There is a bug inside the 0.0.5 installer. I am sorry for that. I am already uploading the correct Installer.
Missing:
- client.properties missing
- Installation directory must be inside the classpath.
With kind regards,
Konrad
Version 0.0.5 (prealpha) of the massive multiplayer role playing game JAdventure is released. Lots of functions are still missing, but walking around, speaking and shouting works fine by now.
The official Server isn't set up until now, but that will be done till monday (It's a major step next weekend).
If you want to help:
- Java developer are always welcome!
- Designer and people with graphics skill are needed!
- If you simply want to build some level: Feel free to start with that work! It is already ok to start with that now!... read more
Christian Reitwiessner joined the project.
He will mainly work at the client.
Welcome to the project Christian!
The CVS is changed. After removing the old stuff, now the only module is jadv.
jadv contains everything. We do not split everything in multiple party any longer.
If you are interested in this project, it would be recommend to get the source from CVS. See the CVS page for details.
With kind regards,
Konrad
I build another version without an application server.
This new version no longer needs JBoss and comes with HSQLDB, so that even an extern database is not needed.
This version is still at the beginning. But I am at a point, where first things could be checked.
Until now, there is no real use of the source. Most things didn't work. But I hope, that I can finish a lot of parts really soon.
If you are interested in the new design: Just check the new version.... read more
I started a JAdventure Server for first tests. Feel free to get the client, start it and point it to jadventure.de port 55555 instead of localhost port 55555.
All you can do is creating a new player and move around a little. You can only see a tree. Go to the east and see the tree disappear when it get out of sight and appea, when you are going back.
Sorry - There isn't more in the moment! Just wait for the next releases!... read more
Another developer joined the project:
Aaron Cosand.
Welcome to the project.
The pre-alpha version 0.0.2 of JAdventure, a graphical online multi player game, is released.
Until now, the game is not really playable. The player can only login and move a little around. The player could do nothing else, so this release is only for developers and not for players.
The next steps in the future are:
- inventory (taking and dropping of objects)
- Movements between Levels
- Non Player Characters
- Fights (later!)
- Magic system (later!)
We got two new developers:
Jim Bisso
Holger Ertel
Welcome to JAdventure!
I released the pre alpha version 0.0.1.
This version is not playable!
I build this release to test the creation of installation binaries.
With this release, you could connect to the server and move around in the level.
We divided the project in different parts.
The module jadventure contains the old stuff. Please check out the modules:
- lib
- client
- proxy
- server
- docu