Commit | Date | |
---|---|---|
[r987]
by
nerius
In SimpleGameLogic, on GAME_OVER also recording one next block after all other |
2023-09-06 21:26:43 | Tree |
[r986]
by
nerius
In SimpleGameLogic, taking a first stab at recording post-game events of type |
2023-09-06 18:01:44 | Tree |
2023-09-06 17:44:53 | Tree | |
[r984]
by
nerius
In LocalBlockoutBoard, now handling BlockoutBoardEvent.NEXT_BLOCK_AFTER_FIN; |
2023-09-06 17:41:11 | Tree |
[r983]
by
nerius
Adding use of LevelFinishedCausesNullNextBlock to LevelPlayback. In addition, |
2023-09-06 17:38:00 | Tree |
[r982]
by
nerius
Making better use of LevelFinishedCausesNullNextBlock, after that class started |
2023-09-06 16:53:16 | Tree |
[r981]
by
nerius
In SynchronizedModeGameRecorder, treating NEXT_BLOCK_AFTER_FIN in a special way |
2023-09-06 16:37:54 | Tree |
[r980]
by
nerius
In SynchronizedModeGamePlayback, now handling NEXT_BLOCK_AFTER_FIN in the same |
2023-09-06 16:15:40 | Tree |
[r979]
by
nerius
Bringing the low-level bit information into Javadoc comment, so that this info |
2023-09-06 15:50:27 | Tree |
[r978]
by
nerius
Incorporating NextBlockAfterFinEvent into EventEncoder. In addition there were |
2023-09-06 15:34:46 | Tree |