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Code Commit Log


Commit Date  
[r971] by nerius

Fixing major bug where RasterFloatGraphics, when used with a
RasterFloatPixBuff object, would call that buffer's getWidth() method twice,
to get the width and height, instead of calling getWidth() once and
getHeight() once. This resulted in all sorts of clipping issues, it even
resulted in an ArrayIndexOutOfBoundsException in some cases, in the game of
Blockout.

2023-09-05 21:21:07 Tree
[r970] by nerius

Adding 'excellent9.blo' which has some latest and greatest features, in the
BLO file info string. I would like to still add the next block after the game
terminates, somehow.

2023-09-05 21:18:50 Tree
[r969] by nerius

Trying to fudge the perspective projection. I don't like the way this is
turning out.

2023-09-04 20:29:30 Tree
[r968] by nerius

Starting to make some corrections related to perspectives and rendering order.

2023-09-04 19:42:07 Tree
[r967] by nerius

Making some slight progress on Tetris. The orthographic projection is making
more sense now.

2023-09-04 19:23:01 Tree
[r966] by nerius

Clearing up some really confusing bits with respect to OrthographicProjection
and with respect to PerspectiveProjection.

2023-09-04 18:22:13 Tree
[r965] by nerius

Removing an extraneous whitespace from the code in LocalBlockoutBoard.

2023-09-04 15:44:51 Tree
[r964] by nerius

Starting to add the possibility of an orthographic projection. That was giving
me lots of problems last night; now investigating.

2023-09-04 15:40:49 Tree
[r963] by nerius

Removing a println().

2023-09-04 15:34:28 Tree
[r962] by nerius

Making level 28 a tad easier.

2023-09-04 15:23:53 Tree
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