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Code Commit Log


Commit Date  
[r945] by nerius

Adding OrthographicProjection.

2023-09-02 17:47:55 Tree
[r944] by nerius

Adding beginnings of class TetrisBoard.

2023-09-02 15:51:15 Tree
[r943] by nerius

Changing qBestStrategy back to QBEST_STRAT_OPTIMAL_FUTURE_SCORE.

2023-09-01 21:48:50 Tree
[r942] by nerius

Changing qBestStrategy from QBEST_STRAT_OPTIMAL_FUTURE_SCORE to
QBEST_STRAT_WEIGHTED_2_BEST_FUTURE_SCORES.

2023-09-01 21:38:31 Tree
[r941] by nerius

This commit centers around the addition of script scripts/launch-retry.sh, which
is related to a computer algorithm retry on same block sequence that was played
before, in order that computer A.I. tweaks could be made and so that the result
could be more easily observed. A class that has been added, which was needed
for this to work, is LaunchComputerPlayerRetry.

2023-09-01 21:11:50 Tree
[r940] by nerius

In ComputerPlayer, changing qBestStrategy from
QBEST_STRAT_WEIGHTED_3_BEST_FUTURE_SCORES to QBEST_STRAT_OPTIMAL_FUTURE_SCORE.
Strong evidence points to the fact that this option is preferred for very
difficult levels. We're really interested in beating the really hard levels,
mostly.

2023-09-01 21:05:29 Tree
[r939] by nerius

Adding class net.blockout.event.encode.ImmediateModeGamePlayback.

2023-09-01 21:02:30 Tree
[r938] by nerius

Changing a comment.

2023-08-31 21:33:34 Tree
[r937] by nerius

Adding KEY_MILLIS_DROP_INTERVAL and KEY_NUM_LAYERS_TO_CLEAR to BLOFileInfo.

2023-08-31 21:30:51 Tree
[r936] by nerius

Adding a second constructor to ComputerPlayerLevelAction where finer control of
the level characteristics can be input, especially as pertaining to play block
sequence.

2023-08-31 20:26:28 Tree
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