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Commit Date  
[r924] by nerius

Finished integrating spiral code into BlockPlacementStrategy.

2023-08-28 20:10:07 Tree
[r923] by nerius

Finalizing the spiral traversal code before integration into
BlockPlacementStrategy.

2023-08-28 19:59:39 Tree
[r922] by nerius

This Spiral.java code seems to work correctly at least in many of the cases.
Well now it's time to make sure that it's correct in all cases, and it's time
to simplify it.

2023-08-28 18:14:51 Tree
[r921] by nerius

Adding a comment to BlockPlacementStrategy which dicusses order of the spiral
iteration of xOff/yOff. This is nothing but a comment at this point.

2023-08-28 17:34:32 Tree
[r920] by nerius

Adding temporary file 'Spiral.java' which does not fall under any package.
This is my temporary scatch pad to figure out how to make the proper xOff/yOff
iteration in BlockPlacementStrategy, which starts from somewhere near the
middle and expands outwards. This is trickier than I originally thought, and
so I'm saving this work under source control, until it's perfect, at which
point it will be moved into BlockPlacementStrategy.

2023-08-28 17:33:26 Tree
[r919] by nerius

Increasing qSearchBreadth from 20 to 24.

2023-08-27 19:36:12 Tree
[r918] by nerius

Adding a comment on level 27.

2023-08-27 19:20:47 Tree
[r917] by nerius

Streamlining the clearing of layers in BlockPlacementStrategy. This should
speed up the decision-making for best move even more.

2023-08-27 18:58:09 Tree
[r916] by nerius

Caching the return value of getBestCanonicalRotation().

2023-08-27 17:35:55 Tree
[r915] by nerius

Now that BlockPlacementStrategy has been optimized and now that it runs more
quickly, increasing qSearchBreadth in ComputerPlayerLevelAction from 16 to 20.

2023-08-27 17:26:29 Tree
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