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Code Commit Log


Commit Date  
[r915] by nerius

Now that BlockPlacementStrategy has been optimized and now that it runs more
quickly, increasing qSearchBreadth in ComputerPlayerLevelAction from 16 to 20.

2023-08-27 17:26:29 Tree
[r914] by nerius

Making level 29 a wee bit harder.

2023-08-27 17:13:41 Tree
[r913] by nerius

All comment and error message changes, in BlockPlacementStrategy. The
proofreading with a fine-toothed comb is nearing an end. I will likely test
extensively with various levels, but I also want to redo the order in which
xOff and yOff are set, to start from center and move towards outside.

2023-08-27 00:02:15 Tree
[r912] by nerius

Comment and style changes.

2023-08-26 23:21:43 Tree
[r911] by nerius

Adding a little bit of a Javadoc comment to BlockPlacementStrategy.

2023-08-26 22:33:48 Tree
[r910] by nerius

Removing unused import statement for HalfPosition.

2023-08-26 22:27:41 Tree
[r909] by nerius

Making massive changes to BlockPlacementStrategy, finally. Still need to do a
major proofread, esp. in function getNBestMovesFin(). Major changes on
priority of post drop slide moves.

2023-08-26 22:13:08 Tree
[r908] by nerius

In net.blockout.meta.BlockGenerator, making getBlockName(Layer[]) public since
that does not depend on center of block rotation. Also adding a new function,
getBestCanonicalRotation(), and adding necessary code to support it.

2023-08-26 22:08:52 Tree
[r907] by nerius

Very minor changes, mostly comments in code. Taking out an unnecessary
inequality check.

2023-08-26 15:14:15 Tree
[r906] by nerius

This is part of an incremental change, which is redoing getNBestMoves() in
BlockPlacementStrategy. This is a semi-stopping point, I want to save the work
in case I need to roll back. The game seems to work fine in this state, but
the changes are unfinished. Need to go over the code with a fine-toothed comb
still, at the very least.

2023-08-26 14:49:43 Tree
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