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Code Commit Log


Commit Date  
[r909] by nerius

Making massive changes to BlockPlacementStrategy, finally. Still need to do a
major proofread, esp. in function getNBestMovesFin(). Major changes on
priority of post drop slide moves.

2023-08-26 22:13:08 Tree
[r908] by nerius

In net.blockout.meta.BlockGenerator, making getBlockName(Layer[]) public since
that does not depend on center of block rotation. Also adding a new function,
getBestCanonicalRotation(), and adding necessary code to support it.

2023-08-26 22:08:52 Tree
[r907] by nerius

Very minor changes, mostly comments in code. Taking out an unnecessary
inequality check.

2023-08-26 15:14:15 Tree
[r906] by nerius

This is part of an incremental change, which is redoing getNBestMoves() in
BlockPlacementStrategy. This is a semi-stopping point, I want to save the work
in case I need to roll back. The game seems to work fine in this state, but
the changes are unfinished. Need to go over the code with a fine-toothed comb
still, at the very least.

2023-08-26 14:49:43 Tree
[r905] by nerius

Changing order of loops in BlockPlacementStrategy again. We're going for
performance AND accuracy.

2023-08-25 20:48:29 Tree
[r904] by nerius

Moving location of another loop in BlockPlacementStrategy, in order to prevent
excessive computations.

2023-08-25 20:16:09 Tree
[r903] by nerius

In BlockPlacementStrategy paving way for further optimizations, w.r.t. loop
order.

2023-08-25 20:06:31 Tree
[r902] by nerius

Fixing all Javadoc warnings.

2023-08-25 18:58:24 Tree
[r901] by nerius

Changing location of where the block dimensions are computed. This is an
incremental change which is part of an effort to streamline the efficiency in
BlockPlacementStrategy, after the re-ordering of loops w.r.t. considering
post drop slide moves & block orientations.

2023-08-25 18:08:58 Tree
[r900] by nerius

Embellishing a Javadoc comment in BlockGenerator.

2023-08-25 18:07:04 Tree
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