Commit | Date | |
---|---|---|
2023-08-20 18:41:51 | Tree | |
2023-08-20 18:35:46 | Tree | |
2023-08-20 15:05:17 | Tree | |
[r870]
by
nerius
Adding a new level 23, which is a 3x3 pit with hard blocks. Bumping prior |
2023-08-20 14:41:12 | Tree |
[r869]
by
nerius
Changing VID_CRF from 16 to 0 and changing AU_RATE from 64k to 1024k. I want |
2023-08-19 22:07:43 | Tree |
2023-08-19 22:05:53 | Tree | |
[r867]
by
nerius
Changing audio effects logic so that 'woohoo.au' would not be played |
2023-08-19 22:03:39 | Tree |
2023-08-19 22:01:03 | Tree | |
[r865]
by
nerius
Level 1 had lingering debugging code, had to replace FURB block back to RDL to |
2023-08-19 21:58:23 | Tree |
[r864]
by
nerius
Synopsis: generics usage, Modern JDK structures usage, minor bump of MORE DETAILS BELOW: Doing away with usage of java.util.Hashtable. Using HashMap and HashSet net.blockout.meta.BlockGenerator now defines compact() and decompact() which is Defining ImprovedBlockSource which is quite complex but is a much improved GameSidebar double update() to prevent blank. Minor tweaks to net.blockout.production.Levels. Saving OrigImprovedBlockSource which was the precursor to ImprovedBlockSource. |
2023-08-09 18:56:41 | Tree |