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Commit Date  
[r673] by nerius

Better scaling and translation of 3D text, within viewport.

2023-05-07 17:46:00 Tree
[r672] by nerius

Not rendering scrolly text if it's outside of boundaries.

2023-05-07 17:31:10 Tree
[r671] by nerius

Finer control of where scrolly text appears.

2023-05-07 16:27:00 Tree
[r670] by nerius

Defining leftTextRenderX, leftTextRenderY, rightTextRenderX, and
rightTextRenderY to make things clearer.

2023-05-07 15:36:29 Tree
[r669] by nerius

Adding a comment.

2023-05-07 15:16:39 Tree
[r668] by nerius

Adjusting translation of block after rotation if it causes the block to hit the
well walls; mimic SimpleGameLogic.

2023-05-07 14:15:20 Tree
[r667] by nerius

Changing over from using BlockGenerator.chooseRandomCompositeRotation(), to now
using BlockGenerator.getPreferredCanonicalRotation(). The computer player is
making very quick and accurate moves now. Looks dandy.

2023-05-06 23:05:28 Tree
[r666] by nerius

Now using BlockGenerator.chooseRandomCompositeRotation() for choosing a random
composite rotation from a list.

2023-05-06 23:01:07 Tree
[r665] by nerius

Adding some new public methods that are related to choosing a canonical
rotation.

2023-05-06 22:56:45 Tree
[r664] by nerius

Changing width of popup window to be more suitable.

2023-05-06 18:51:34 Tree
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