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Commit Date  
[r629] by nerius

Updating comment regarding which audio clips are expected.

2023-05-05 21:54:37 Tree
[r628] by nerius

Adding launch-level-test.sh. Minor comment modifications in
SynchronizedModeGameRecorder.java. SinglePlayerLevelAction now implements
SuspendResume. LevelTest also now implements SuspendResume.

2023-05-05 21:42:54 Tree
[r627] by nerius

In launch-nightmare-mode-test.sh, adding ability to specify level.

2023-05-05 19:13:03 Tree
[r626] by nerius

Removing unnecessary import statement, embellishing comments.

2023-05-05 18:52:14 Tree
[r625] by nerius

Adding NightmareLevels.java. Can't decide between 'NightmareLevels' and
'NightmareModeLevels'.

2023-05-05 18:51:25 Tree
[r624] by nerius

Adding a couple of played games, by computer player.

2023-05-05 17:24:13 Tree
[r623] by nerius

Starting to add copyright notices to shell scripts. Making
launch-computer-player-test.sh have ability to choose level without script
modification.

2023-05-05 17:19:31 Tree
[r622] by nerius

Adding a new level, 6x5 pit w/ 6-er blocks.

2023-05-05 15:27:34 Tree
[r621] by nerius

Fine-tuning qSearchBreadth, qEpsilon, and nEpsilon. In particular I put
emphasis on choosing a move that is appealing as far as only the current block
is concerned. This is why nEpsilon is low (0.0001) and this is why qEpsilon is
higher (0.0004). The future possibilities that we consider are not as
important as is the placement of immediate block, in my opinion. This sort of
conundrum has been causing problems in the past.

2023-05-04 17:32:24 Tree
[r620] by nerius

Improving comments in BlockPlacementStrategy.java.

2023-05-04 17:29:51 Tree
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