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Code Commit Log


Commit Date  
[r627] by nerius

In launch-nightmare-mode-test.sh, adding ability to specify level.

2023-05-05 19:13:03 Tree
[r626] by nerius

Removing unnecessary import statement, embellishing comments.

2023-05-05 18:52:14 Tree
[r625] by nerius

Adding NightmareLevels.java. Can't decide between 'NightmareLevels' and
'NightmareModeLevels'.

2023-05-05 18:51:25 Tree
[r624] by nerius

Adding a couple of played games, by computer player.

2023-05-05 17:24:13 Tree
[r623] by nerius

Starting to add copyright notices to shell scripts. Making
launch-computer-player-test.sh have ability to choose level without script
modification.

2023-05-05 17:19:31 Tree
[r622] by nerius

Adding a new level, 6x5 pit w/ 6-er blocks.

2023-05-05 15:27:34 Tree
[r621] by nerius

Fine-tuning qSearchBreadth, qEpsilon, and nEpsilon. In particular I put
emphasis on choosing a move that is appealing as far as only the current block
is concerned. This is why nEpsilon is low (0.0001) and this is why qEpsilon is
higher (0.0004). The future possibilities that we consider are not as
important as is the placement of immediate block, in my opinion. This sort of
conundrum has been causing problems in the past.

2023-05-04 17:32:24 Tree
[r620] by nerius

Improving comments in BlockPlacementStrategy.java.

2023-05-04 17:29:51 Tree
[r619] by nerius

The computer player was being a little bit too greedy in jumping to
opportunities for clearing layers.
Changing OVERALL_HEIGHT_METRIC from 0.50 to 0.45.
Changing SQUARED_HEIGHT_METRIC from 0.15 to 0.12.

2023-05-04 17:29:21 Tree
[r618] by nerius

Dividing epsilon into qEpsilon and nEpsilon.

2023-05-03 20:49:25 Tree
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