Menu

Code Commit Log


Commit Date  
[r617] by nerius

Fixing some comments.

2023-05-03 20:03:59 Tree
[r616] by nerius

First pass at sub-ordering of placing moves which eval to better state after
current block, with priority over others. Untested. Need to fix docs too.

2023-05-03 19:44:57 Tree
[r615] by nerius

Simplifying a section of the code a little bit by not defining a temporary
local variable.

2023-05-03 17:28:44 Tree
[r614] by nerius

Correcting the choice of composite rotation in case of a ROT_* post-drop slide
movement. I caught this by just reading the code. Didn't even see it happen.
Caught the mistake before I could see it happen.

2023-05-03 17:19:26 Tree
[r613] by nerius

This game can be studied.

2023-05-03 16:53:34 Tree
[r612] by nerius

qSearchBreadth change from 64 to 24.
This is probably temporary.

2023-05-03 16:41:56 Tree
[r611] by nerius

Adding ROT_X and ROT_Y post-drop slide possibilities.

2023-05-03 00:44:16 Tree
[r610] by nerius

Adding the rotateNegX() and rotateNegY() public methods, which rotate a Block.

2023-05-02 23:51:25 Tree
[r609] by nerius

Modifying VID_FPS (setting it to 100.0) and modifying FRAMES_PAST_EOF.

2023-05-02 16:53:50 Tree
[r608] by nerius

Modifying location and opacity of text in watermark, slightly.

2023-05-02 16:52:17 Tree
Older >