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Commit Date  
[r593] by nerius

Adjusting epsilon and qSearchBreadth.

2023-05-01 17:54:09 Tree
[r592] by nerius

Adding a 4x3 level w/ only 5-er blocks that fit.

2023-05-01 17:50:29 Tree
[r591] by nerius

After proofreading clearing up a couple of snafu's.

2023-05-01 17:49:17 Tree
[r590] by nerius

Introducing the zRot slide moves. It works. Will proofread shortly.

2023-05-01 17:01:03 Tree
[r589] by nerius

I don't think BlockPlacementStrategy will compile. I am saving changes in case
I want to go back to what I had.

2023-05-01 01:22:46 Tree
[r588] by nerius

Changing the rotateZ(Block) and rotateNegZ(Block) functions to be public.

2023-04-30 22:40:02 Tree
[r587] by nerius

Adding the rotateNegZ() methods.

2023-04-30 22:28:50 Tree
[r586] by nerius

Paving way for the analysis of possible post drop rotational slide moves. This
logic is really quite a bit more complicated than the previous logic which only
allowed a simple slide by one unit.

2023-04-30 21:15:36 Tree
[r585] by nerius

Now employing BlockPlacement inner class.

2023-04-30 04:09:18 Tree
[r584] by nerius

In BlockPlacementStrategy, defining inner class BlockPlacement, in order to
help with collision detection between well states that would cause eval() to be
re-computed.

2023-04-30 02:44:51 Tree
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