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Commit Date  
[r589] by nerius

I don't think BlockPlacementStrategy will compile. I am saving changes in case
I want to go back to what I had.

2023-05-01 01:22:46 Tree
[r588] by nerius

Changing the rotateZ(Block) and rotateNegZ(Block) functions to be public.

2023-04-30 22:40:02 Tree
[r587] by nerius

Adding the rotateNegZ() methods.

2023-04-30 22:28:50 Tree
[r586] by nerius

Paving way for the analysis of possible post drop rotational slide moves. This
logic is really quite a bit more complicated than the previous logic which only
allowed a simple slide by one unit.

2023-04-30 21:15:36 Tree
[r585] by nerius

Now employing BlockPlacement inner class.

2023-04-30 04:09:18 Tree
[r584] by nerius

In BlockPlacementStrategy, defining inner class BlockPlacement, in order to
help with collision detection between well states that would cause eval() to be
re-computed.

2023-04-30 02:44:51 Tree
[r583] by nerius

Fixing the post drop slide issues.

2023-04-29 21:40:14 Tree
[r582] by nerius

The ComputerPlayer is now honoring all possible post drop movements, and these
have been somewhat tested. Right now it seems as if the AI only chooses slide
moves in the positive x direction, for some reason.

2023-04-29 19:16:31 Tree
[r581] by nerius

Renaming m_postDropSlide to m_postDropAction.

2023-04-28 15:46:22 Tree
[r580] by nerius

Default level for computer player changes from 23 to 21. This is the 4x4 pit
consisting of just 5-er blocks except for the long piece.

2023-04-28 03:51:30 Tree
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