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Commit Date  
[r582] by nerius

The ComputerPlayer is now honoring all possible post drop movements, and these
have been somewhat tested. Right now it seems as if the AI only chooses slide
moves in the positive x direction, for some reason.

2023-04-29 19:16:31 Tree
[r581] by nerius

Renaming m_postDropSlide to m_postDropAction.

2023-04-28 15:46:22 Tree
[r580] by nerius

Default level for computer player changes from 23 to 21. This is the 4x4 pit
consisting of just 5-er blocks except for the long piece.

2023-04-28 03:51:30 Tree
[r579] by nerius

There are 1224 distinct blocks and 1223 distinct hashCode() values. In other
words there is a single collision.

2023-04-28 00:30:38 Tree
[r578] by nerius

Moving from java.util.Hashtable to java.util.HashMap.

2023-04-28 00:11:27 Tree
[r577] by nerius

Implemented Block.hashCode().

2023-04-28 00:07:45 Tree
[r576] by nerius

Starting to add hashCode() to Layer and to Block.

2023-04-27 23:47:20 Tree
[r575] by nerius

Adding hashCode() to Position and to HalfPosition.

2023-04-27 23:15:43 Tree
[r574] by nerius

Adding equals() methods.

2023-04-27 22:58:42 Tree
[r573] by nerius

Getting the computer player to run again after the massive changes to
BlockOrientation structure (in BlockGenerator) and with the introduction of the
16 bit "short" bit fields which specify the post-drop action.

2023-04-27 21:07:43 Tree
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