Menu

Code Commit Log


Commit Date  
[r565] by nerius

Partial changes. Certainly won't compile. Working on the block orientations -
there are sets of orientations that are identical in shape, only that their
centers of rotations differ.

2023-04-26 00:30:25 Tree
[r564] by nerius

In BlockGenerator, redoing rotateX(), rotateY(), and rotateZ() to accept and
return a Block instead of a Layer[]; this is so that the center of rotation can
be rotated too.

2023-04-25 23:10:20 Tree
[r563] by nerius

Modifying comments.

2023-04-25 21:50:11 Tree
[r562] by nerius

Making progress on the Move comments.

2023-04-25 21:09:21 Tree
[r561] by nerius

Breaking the compile, but I took a long time in figuring out a good way to
represent the "post drop" movements with bits.

2023-04-25 19:48:05 Tree
[r560] by nerius

Adding a long comment with exploratory dissertation on how bits can represent
concepts.

2023-04-25 18:22:55 Tree
[r559] by nerius

Decrease epsilon to 0.001.

2023-04-25 03:48:20 Tree
[r558] by nerius

Decreasing qSearchBreadth to 32, increasing level 22 clear layers to 13.

2023-04-25 03:45:33 Tree
[r557] by nerius

Specifying the new required 'epsilon' field in ComputerPlayer constructor.

2023-04-25 03:26:51 Tree
[r556] by nerius

Doing some work on choosing a random move that is the best within epsilon.

2023-04-25 03:25:57 Tree
Older >