Menu

Code Commit Log


Commit Date  
[r427] by nerius

Better println() statements and reduced "q" factor which gives almost same
results.

2023-04-14 21:19:58 Tree
[r426] by nerius

Making the impossible level much harder. The computer player can still pass
this most of the time.

2023-04-14 20:37:10 Tree
[r425] by nerius

My program is able to easily pass this level now.

2023-04-14 18:56:09 Tree
[r424] by nerius

Implemented the "search for q best moves" with next block as input. Had to
jump through some hoops for the time being.

2023-04-14 18:31:55 Tree
[r423] by nerius

Implementing getBestPossibleMove() and getQBestMoves(). This is very exciting.
I am very excited.

2023-04-14 17:26:20 Tree
[r422] by nerius

Simplifying evalWithNextBlock(), making use of the new function
getNBestMoves() in BlockPlacementStrategy.

2023-04-14 00:00:45 Tree
[r421] by nerius

Improving comments a little bit, removing dead line of code.

2023-04-13 23:52:31 Tree
[r420] by nerius

Implementing getNBestMoves() in BlockPlacementStrategy. Completely untested.

2023-04-13 23:41:06 Tree
[r419] by nerius

Reverting back to the old linear combination of metrics. There is some magic,
some secret sauce which makes this combination work extremely well. I simply
cannot explain it, other than stating the observation that this combination
seems to consistently pass the hardest impossible level, and every single time
at that.

2023-04-13 19:54:35 Tree
[r418] by nerius

Trying some new metrics. These are not working very well.

2023-04-13 19:34:15 Tree
Older >