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Commit Date  
[r423] by nerius

Implementing getBestPossibleMove() and getQBestMoves(). This is very exciting.
I am very excited.

2023-04-14 17:26:20 Tree
[r422] by nerius

Simplifying evalWithNextBlock(), making use of the new function
getNBestMoves() in BlockPlacementStrategy.

2023-04-14 00:00:45 Tree
[r421] by nerius

Improving comments a little bit, removing dead line of code.

2023-04-13 23:52:31 Tree
[r420] by nerius

Implementing getNBestMoves() in BlockPlacementStrategy. Completely untested.

2023-04-13 23:41:06 Tree
[r419] by nerius

Reverting back to the old linear combination of metrics. There is some magic,
some secret sauce which makes this combination work extremely well. I simply
cannot explain it, other than stating the observation that this combination
seems to consistently pass the hardest impossible level, and every single time
at that.

2023-04-13 19:54:35 Tree
[r418] by nerius

Trying some new metrics. These are not working very well.

2023-04-13 19:34:15 Tree
[r417] by nerius

Adding upperLeftSectionLowerMetric(). Defining linear scalars for two new4
metrics.

2023-04-13 19:04:15 Tree
[r416] by nerius

A first pass at plugTheHoleMetric(). Untested.

2023-04-13 17:46:20 Tree
[r415] by nerius

Making variables 'final' where I can, and now using the new
elevationAtGridLocation() function where I can. No logic/algorithm changes.

2023-04-13 16:51:29 Tree
[r414] by nerius

In EvalFunction, defining elevationAtGridLocation(), and using it in
overallHeightMetric() and in heightFluctuationMetric(). Meanwhile I found a
blaring problem in overallHeightMetric(), which had to do with the computation
for maxAltitudesPossible, which used the z-dimension twice instead of using
the y-dimension. This has been fixed, and the linear factor
OVERALL_HEIGHT_METRIC has been changed to compensate for the correction.

2023-04-13 16:20:53 Tree
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