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Commit Date  
[r321] by nerius

Partial change incorporating run_handleSuspendGobbleTime(). I want to factor
this code to a large degree, so saving changes in case I want to revert. The
state of the change is incomplete. There are sections missing where I should
be handling suspend() logic.

2023-04-02 01:51:51 Tree
[r320] by nerius

Removing some dead Cronos-related code.

2023-04-01 21:08:05 Tree
[r319] by nerius

Modifying LevelTest to conform to the new BlockoutGamestateListener API.

2023-04-01 20:25:59 Tree
[r318] by nerius

Modifying TestGameLogic to conform to the new BlockoutGamestateListener API.

2023-04-01 20:25:12 Tree
[r317] by nerius

Rename BlockoutConstants.waitMillisBetweenStaticEvents to
BlockoutConstants.millisWaitBetweenStaticEvents.

2023-04-01 20:10:02 Tree
[r316] by nerius

Adding some additional time-related parameters in the invocation to
SimpleGameLogic constructor.

2023-04-01 20:09:07 Tree
[r315] by nerius

Adapting NightmareLevelTest to new BlockoutGamestateListener API.

2023-04-01 20:03:17 Tree
[r314] by nerius

Removing a section of dead code, from LaunchLevelPlayback.

2023-04-01 20:01:19 Tree
[r313] by nerius

Passing additional required parameters to SimpleGameLogic, which are related to
wait times between events.

2023-04-01 19:59:28 Tree
[r312] by nerius

Adapting LevelPlayback to new BlockoutGamestateListener API.

2023-04-01 19:58:32 Tree
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