| Commit | Date | |
|---|---|---|
| 2023-04-01 19:48:27 | Tree | |
|
[r306]
by
nerius
Redo parts of SimpleGameLogic to incorporate recent changes related to cleared |
2023-04-01 18:34:13 | Tree |
|
[r305]
by
nerius
Rename waitMillisBetweenStaticEvents to millisWaitBetweenStaticEvents. Add |
2023-03-31 22:24:32 | Tree |
| 2023-03-31 22:17:57 | Tree | |
|
[r303]
by
nerius
Modifying layerCleared() to pass single layer cleared events. This will break |
2023-03-31 21:42:47 | Tree |
|
[r302]
by
nerius
Modifying EventEncoder.java to work with the revised ClearedLayersEvent. The |
2023-03-31 20:53:09 | Tree |
|
[r301]
by
nerius
Revising ClearedLayersEvent to add new strategy of animating a sequence of |
2023-03-31 19:54:21 | Tree |
| 2023-03-30 19:38:19 | Tree | |
| 2023-03-30 19:19:04 | Tree | |
|
[r298]
by
nerius
Augmenting TODO.txt, explaining how we could do an animated CLEARED_LAYERS |
2023-03-30 19:12:26 | Tree |