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Code Commit Log


Commit Date  
[r306] by nerius

Redo parts of SimpleGameLogic to incorporate recent changes related to cleared
layers events.

2023-04-01 18:34:13 Tree
[r305] by nerius

Rename waitMillisBetweenStaticEvents to millisWaitBetweenStaticEvents. Add
millisWaitLevelFinished. This will break other code for the time being.

2023-03-31 22:24:32 Tree
[r304] by nerius

Modifying ScoreGenerator to work with new BlockoutGamestateListener API.

2023-03-31 22:17:57 Tree
[r303] by nerius

Modifying layerCleared() to pass single layer cleared events. This will break
code. Still working on it. In BlockoutGamestateListener.

2023-03-31 21:42:47 Tree
[r302] by nerius

Modifying EventEncoder.java to work with the revised ClearedLayersEvent. The
code may still be in a state of flux; even compiling may not work at this
point.

2023-03-31 20:53:09 Tree
[r301] by nerius

Revising ClearedLayersEvent to add new strategy of animating a sequence of
disappearing layers. This may break some code for the time being. It may not
even compile, not sure. I want to commit now because it's a good stopping
point, after extensive proofreading and analyzing this situation.

2023-03-31 19:54:21 Tree
[r300] by nerius

Adding level23-game-5.blo.

2023-03-30 19:38:19 Tree
[r299] by nerius

Adding scripts/launch-impossible-level-test.sh.

2023-03-30 19:19:04 Tree
[r298] by nerius

Augmenting TODO.txt, explaining how we could do an animated CLEARED_LAYERS
where multiples are being cleared.

2023-03-30 19:12:26 Tree
[r297] by nerius

In SimpleGameLogic, now waiting for LEVEL_FINISHED and GAME_OVER events to be
processed before invoking m_gamestateListener. This is how other static events
are handled: you wait for the event to be processed before proceeding.

2023-03-30 17:48:03 Tree
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