| Commit | Date | |
|---|---|---|
|
[r303]
by
nerius
Modifying layerCleared() to pass single layer cleared events. This will break |
2023-03-31 21:42:47 | Tree |
|
[r302]
by
nerius
Modifying EventEncoder.java to work with the revised ClearedLayersEvent. The |
2023-03-31 20:53:09 | Tree |
|
[r301]
by
nerius
Revising ClearedLayersEvent to add new strategy of animating a sequence of |
2023-03-31 19:54:21 | Tree |
| 2023-03-30 19:38:19 | Tree | |
| 2023-03-30 19:19:04 | Tree | |
|
[r298]
by
nerius
Augmenting TODO.txt, explaining how we could do an animated CLEARED_LAYERS |
2023-03-30 19:12:26 | Tree |
|
[r297]
by
nerius
In SimpleGameLogic, now waiting for LEVEL_FINISHED and GAME_OVER events to be |
2023-03-30 17:48:03 | Tree |
| 2023-03-29 23:11:47 | Tree | |
| 2023-03-29 23:10:48 | Tree | |
| 2023-03-29 23:10:23 | Tree |