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Commit Date  
[r299] by nerius

Adding scripts/launch-impossible-level-test.sh.

2023-03-30 19:19:04 Tree
[r298] by nerius

Augmenting TODO.txt, explaining how we could do an animated CLEARED_LAYERS
where multiples are being cleared.

2023-03-30 19:12:26 Tree
[r297] by nerius

In SimpleGameLogic, now waiting for LEVEL_FINISHED and GAME_OVER events to be
processed before invoking m_gamestateListener. This is how other static events
are handled: you wait for the event to be processed before proceeding.

2023-03-30 17:48:03 Tree
[r296] by nerius

Necessary changes for getting launcher script to work.

2023-03-29 23:11:47 Tree
[r295] by nerius

Adding scripts/launch-level-playback.sh.

2023-03-29 23:10:48 Tree
[r294] by nerius

Updating TODO.txt with info about A.I.

2023-03-29 23:10:23 Tree
[r293] by nerius

Implemented launch-nightmare-mode-test.sh.

2023-03-29 20:35:09 Tree
[r292] by nerius

Adding placeholder for launch-nightmare-mode-test.sh.

2023-03-29 18:50:39 Tree
[r291] by nerius

Fine-tuning compile-video.sh. It works wonderfully. Many borderline cases
tested.

2023-03-29 17:20:59 Tree
[r290] by nerius

Adding some additional output statements.

2023-03-29 16:38:11 Tree
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