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In SimpleGameLogic, now waiting for LEVEL_FINISHED and GAME_OVER events to be

processed before invoking m_gamestateListener. This is how other static events
are handled: you wait for the event to be processed before proceeding.

nerius 2023-03-30

changed /blockout/src/net/blockout/impl/SimpleGameLogic.java
/blockout/src/net/blockout/impl/SimpleGameLogic.java Diff Switch to side-by-side view
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