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Code Commit Log


Commit Date  
[r2092] by nerius

Don't play "blip" audio when user tried to translate block past wall bounds.

2025-02-02 19:43:31 Tree
[r2091] by nerius

Changing 'rotationDisallowedAudio' to 'movementDisallowedAudio'. Doing this
because we also play the same sound when translation attempts to go beyond the
well bounds.

2025-02-02 17:04:23 Tree
[r2090] by nerius

Now pausing/resuming the audio 'm_rotationDisallowedAudio'.

2025-02-02 08:47:16 Tree
[r2089] by nerius

Adding the "rotation disallowed audio" to the various human games.

2025-02-01 20:01:04 Tree
[r2088] by nerius

Now using 'rotationDisallowedAudio'.

2025-02-01 19:33:06 Tree
[r2087] by nerius

Adding new constructors to SimpleGameLogic for including AudioClip
'rotationDisallowedAudio', but these constructors are not used yet, and neither
is the audio.

2025-02-01 19:26:21 Tree
[r2086] by nerius

These are INDENTATION CHANGES ONLY, with the minor inclusion of removal of
'final' keyword where it's not needed, to make the original lines fit with new
indentation. I don't like mixing functionality changes with style changes.
There are no functionality changes here, except the removal of 'final' which
has no effect. Unfortunately the diffs didn't turn out so obvious.

2025-02-01 19:10:27 Tree
[r2085] by nerius

Adding BlipSND.java.

2025-02-01 19:04:45 Tree
[r2084] by nerius

Adding blip.au.

2025-02-01 18:53:48 Tree
[r2083] by nerius

Setting 'm_currBlockInversionAllowed' to the proper value both for Tetris &
Blockout.

2025-02-01 18:31:47 Tree
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