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Code Commit Log


Commit Date  
[r2085] by nerius

Adding BlipSND.java.

2025-02-01 19:04:45 Tree
[r2084] by nerius

Adding blip.au.

2025-02-01 18:53:48 Tree
[r2083] by nerius

Setting 'm_currBlockInversionAllowed' to the proper value both for Tetris &
Blockout.

2025-02-01 18:31:47 Tree
[r2082] by nerius

In hasUniqueMirrorImage() adding 'tetrisRotOnly' flag. I didn't do the
huge indentation changes becasue I don't want to mix style changes with
functionality changes. These are functionality changes. The indentation
change will happen later, probably, and will be separate from functionality
changes. It's good when programmers follow such practices.

2025-02-01 18:18:04 Tree
[r2081] by nerius

Some reminders to add audio for "inversion not allowed on that block" etc.

2025-02-01 16:21:33 Tree
[r2080] by nerius

In 3D Blockout only allowing inversions if the block inversion is unique.

2025-02-01 10:44:45 Tree
[r2079] by nerius

Level 24 layers cleared increase from 13 to 17.

2025-01-27 21:38:48 Tree
[r2078] by nerius

I don't know what you call it -- phase shift? The clip isn't quite right.

2025-01-27 21:33:24 Tree
[r2077] by nerius

Making progress on compile-zelda.sh.

2025-01-27 21:28:53 Tree
[r2076] by nerius

Adding beginnings of compile-zelda.sh .

2025-01-27 20:34:09 Tree
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