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Code Commit Log


Commit Date  
[r2079] by nerius

Level 24 layers cleared increase from 13 to 17.

2025-01-27 21:38:48 Tree
[r2078] by nerius

I don't know what you call it -- phase shift? The clip isn't quite right.

2025-01-27 21:33:24 Tree
[r2077] by nerius

Making progress on compile-zelda.sh.

2025-01-27 21:28:53 Tree
[r2076] by nerius

Adding beginnings of compile-zelda.sh .

2025-01-27 20:34:09 Tree
[r2075] by nerius

Removing zelda-youtube-cMssCMqMHuk.mp3 .

2025-01-27 20:33:19 Tree
[r2074] by nerius

Temporarily adding zelda-youtube-cMssCMqMHuk.mp3 .

2025-01-27 20:32:51 Tree
[r2073] by nerius

Implementing proper MP3 handling in compiling of Blockout videos.

2025-01-26 21:17:50 Tree
[r2072] by nerius

Upping the layer count by one on level 29.

2025-01-26 20:08:03 Tree
[r2071] by nerius

Now letting BlockoutAudio handle the playing of looping background music. Much
cleaner this way.

2025-01-26 19:22:52 Tree
[r2070] by nerius

Adding background music to single player level test, and nightmare mode.

2025-01-26 17:27:32 Tree
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