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Code Commit Log


Commit Date  
[r1975] by nerius

Beginning to test background music in computer player level action.

2024-09-15 17:49:35 Tree
[r1974] by nerius

Beginning to test 'rocketman' background music.

2024-09-15 17:47:13 Tree
[r1973] by nerius

Putting RocketmanSND in the correct package via 'package' statement.

2024-09-15 17:45:34 Tree
[r1972] by nerius

Getting RocketmanSND to compile with some clever hacks.

2024-09-15 16:54:26 Tree
[r1971] by nerius

Reducing the MAX setting in PackString; halving it.

2024-09-15 16:53:58 Tree
[r1970] by nerius

Making a revision to PackString whereby output is divided into multiple lines
if it's too long.

2024-09-15 16:36:58 Tree
[r1969] by nerius

RocketmanSND won't compile because the string literal is too long. Trying to
fix.

2024-09-15 15:46:26 Tree
[r1968] by nerius

Adding placeholder for RocketmanSND.

2024-09-15 15:40:19 Tree
[r1967] by nerius

Adding audio/loops/rocketman.au. This audio is really better suited for a rate
of 16,000 and not 8,000.

2024-09-15 15:36:18 Tree
[r1966] by nerius

Implemented pause/resume with the new audio dispatch thread framework and
surprisingly it not only compiles but also works, on first pass, without any
debugging effort (only studying code). This is an EXTREMELY COMPLICATED piece
of code and I need to rest a little, then have another look at it later.

2024-09-15 14:51:53 Tree
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