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Code Commit Log


Commit Date  
[r1948] by nerius

Making more progress in AudioDispatchQueue.

2024-09-14 11:06:19 Tree
[r1947] by nerius

Making more progress on AudioDispatchQueue.

2024-09-14 10:55:12 Tree
[r1946] by nerius

A bit more progress on AudioDispatchQueue.

2024-09-14 10:18:29 Tree
[r1945] by nerius

Making a bit of progress on AudioDispatchQueue; mostly just rearranging code.

2024-09-14 10:11:14 Tree
[r1944] by nerius

Renaming AudioDispatchThread to AudioDispatchQueue and making progress on it.

2024-09-14 10:01:33 Tree
[r1943] by nerius

Adding beginnings of AudioDispatchThread. The plan is to funnel all audio
calls for all clips through a queue, with a thread handling the queue. There
are five possible calls now, play(), loop(), stop(), pause(), and resume().
Without this sort of order the code is going to get extremely difficult to
understand and debug.

2024-09-13 19:06:50 Tree
[r1942] by nerius

Reducing millisBlkMvTime and millisFailBlkMvTime just a hair in
BlockoutConstants.

2024-09-13 17:10:23 Tree
[r1941] by nerius

Fixing a simple oversight in SimpleGameLogic related to updating the system
drop block interval after a speedup.

2024-09-13 16:55:46 Tree
[r1940] by nerius

Adding audio pausing capability to nightmare mode level play.

2024-09-13 14:30:11 Tree
[r1939] by nerius

Adding audio pause ability to Blockout playback canvas infrastructure.

2024-09-13 13:24:43 Tree
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