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Adding beginnings of AudioDispatchThread. The plan is to funnel all audio

calls for all clips through a queue, with a thread handling the queue. There
are five possible calls now, play(), loop(), stop(), pause(), and resume().
Without this sort of order the code is going to get extremely difficult to
understand and debug.

nerius 2024-09-13

added /blockout/src/com/nerius/audio/AudioDispatchThread.java
/blockout/src/com/nerius/audio/AudioDispatchThread.java Diff Switch to side-by-side view
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