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Code Commit Log


Commit Date  
[r1938] by nerius

Adding audio-pausing capability to Blockout level test, plain vanilla.

2024-09-13 12:55:13 Tree
[r1937] by nerius

Adding audio pausing capability to the Tetris modules.

2024-09-13 12:13:58 Tree
[r1936] by nerius

Implementing pause/resume for the rest of the audio clips in
TetrisPlaybackCanvas.

2024-09-13 10:25:25 Tree
[r1935] by nerius

In TetrisPlayback, adding capability for pausing the StatsUpdater audio.

2024-09-13 09:53:26 Tree
[r1934] by nerius

Adding comment for 'Esc' key.

2024-09-13 09:36:37 Tree
[r1933] by nerius

Adding pauseAudio() and resumeAudio() to StatsUpdater.

2024-09-12 20:24:43 Tree
[r1932] by nerius

Testing the pause() and resume() of audio clips in computer player. It works.
But the threading safety is still very sub-par.

2024-09-12 19:55:33 Tree
[r1931] by nerius

Implemented a very bad version of pause() and resume() in audio clips. I want
to test this superficially until it works in some cases, then I want to create
an audio subsystem with dispatch thread. The code right now is horrible with
respect to thread safety, it's really not up to my standards at all.

2024-09-12 19:26:33 Tree
[r1930] by nerius

Using a 32 bit quantity for m_pausedTimeMillis, renaming to m_pausedOffMillis.

2024-09-12 18:10:53 Tree
[r1929] by nerius

Starting to implement pause() and resume() in audio clips. This is going to be
very tricky.

2024-09-12 16:50:11 Tree
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