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Commit Date  
[r1822] by nerius

This is the first attempt at user drop block initiation delay, it compiles but
nothing has been run yet. I want to save this work even if it does not
function correctly because I don't want to lose these changes, which have been
meticulously crafted. Unfortunately the negative side effect of working this
way is that I sometimes commit broken code to the repository; I think for that
reason Git was invented, to make branching a lot more easy. I like Subversion
for small projects for its intuitive nature.

2023-11-22 19:09:25 Tree
[r1821] by nerius

Extracting a System.currentTimeMillis() call in run_computeUserEvents(int)
because that value will be used again.

2023-11-22 18:23:09 Tree
[r1820] by nerius

Setting m_userDropNotBefore back to zero in blockoutEventProcessed().

2023-11-22 18:12:44 Tree
[r1819] by nerius

Extracting m_userDropNotBefore.

2023-11-22 17:59:43 Tree
[r1818] by nerius

Things are becoming clearer because I am getting the help that I requested.
Defining RATIO_APPROX_ROT_ANIM_TO_USER_DROP_ANIM in SimpleGameLogic.

2023-11-22 17:36:26 Tree
[r1817] by nerius

Changing a Javadoc comment in BlockGenerator.

2023-11-22 17:03:16 Tree
[r1816] by nerius

Getting the ball rolling on an artificial delay in user drop block initiation
when rotation/inversion is happening which pushes block down in z direction.

2023-11-22 17:02:43 Tree
[r1815] by nerius

Improving an internal comment in LocalBlockoutBoard, for more clarity.

2023-11-22 17:01:58 Tree
[r1814] by nerius

Reverting m_pendingRot back to 'boolean' type. Adding huge comment explaining
why we set m_nextDropDue at a past point in time. Removing other long comment.
Trying to stay on topic. I need help solving this issue, of how to delay the
initiation of "drop block" when the rotation/inversion is pushing block down in
z direction.

2023-11-22 15:16:57 Tree
[r1813] by nerius

Trying to set a bit on m_pendingRot if the block is being pushed down. Don't
really know where I'm going with this.

2023-11-22 05:18:18 Tree
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