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Reverting m_pendingRot back to 'boolean' type. Adding huge comment explaining

why we set m_nextDropDue at a past point in time. Removing other long comment.
Trying to stay on topic. I need help solving this issue, of how to delay the
initiation of "drop block" when the rotation/inversion is pushing block down in
z direction.

nerius 2023-11-22

changed /blockout/src/net/blockout/impl/SimpleGameLogic.java
/blockout/src/net/blockout/impl/SimpleGameLogic.java Diff Switch to side-by-side view
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