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A bit more fine-grained information in m_pendingRot. It is now 0x00, 0x01, or

0x02. 0x02 is for the failed rotation/inversion events.

nerius 2023-11-22

changed /blockout/src/net/blockout/impl/SimpleGameLogic.java
/blockout/src/net/blockout/impl/SimpleGameLogic.java Diff Switch to side-by-side view
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