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Commit Date  
[r1745] by nerius

Uh oh. We have a problem, Houston. BlockMirrorImageCheck has discovered an
anomaly.

2023-11-19 05:18:41 Tree
[r1744] by nerius

In BlockGenerator, adding getMirrorBlockZ(). Untested.

2023-11-19 04:28:13 Tree
[r1743] by nerius

In BlockGenerator, adding equalsModuloOrientation(). Untested.

2023-11-19 03:48:11 Tree
[r1742] by nerius

Using what seems to be the correct curve for UniformScale3D, during inversion.

2023-11-19 02:00:55 Tree
[r1741] by nerius

Fixing the sqrt() of negative number issue. D'oh! Lol. All of this is so
related.

2023-11-18 20:33:02 Tree
[r1740] by nerius

Backing out the NaN handling in line clipping as promised in previous commit.

2023-11-18 20:29:25 Tree
[r1739] by nerius

Quickie fix for NaN handling in line clipping strategy. This fix isn't
satisfactory without more comprehensive tests for points, lines, and polygons.
Committing this and will then immediately back out, I may resume on proper NaN
handling at some later point in time.

2023-11-18 20:28:50 Tree
[r1738] by nerius

Upping the millisFailBlkMvTime to 2/3 of regular move time; was at 1/2. This
would mean that the movement reaches an apex of 2/(3*2) which is 1/3. Before
it reached an apex of 0.25.

2023-11-18 19:47:55 Tree
[r1737] by nerius

Trying to use sqrt() and sin() to make the inversion curve better. I may have
discovered a rendering bug, it causes some sort of exception. Saving demo as
'data/drawing-bug.blo' which exposes the drawing bug.

2023-11-18 19:45:46 Tree
[r1736] by nerius

Starting to improve the inversion animation. Still missing the trig funcs.
BTW SimpleGameLogic wasn't broken after all. My prev comment in SVN log was
incorrect.

2023-11-18 19:13:38 Tree
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