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Code Commit Log


Commit Date  
[r1730] by nerius

Introducing m_blockRotationPreAnim which paves the way for inversion animation.
Also introduced isEvtType() which makes the bitwise '&' operations clearer.

2023-11-18 10:51:09 Tree
[r1729] by nerius

Joining a couple of code elements to make them sit on one line.

2023-11-18 08:37:26 Tree
[r1728] by nerius

Joining a few code elements on one line, making easier to read.

2023-11-18 08:32:20 Tree
[r1727] by nerius

Adding comment that explains m_currRotUnits and dRotUnits.

2023-11-18 08:25:26 Tree
[r1726] by nerius

Fixing issue with m_pendingRot w.r.t. block inversions.

2023-11-18 08:20:07 Tree
[r1725] by nerius

Updating BlockoutAudio to handle block inversions, which are treated
similarly to block rotations.

2023-11-18 08:19:21 Tree
[r1724] by nerius

Adding class 'UniformScale3D'.

2023-11-18 08:17:53 Tree
[r1723] by nerius

Adding block inversions to SimpleGameLogic. LocalBlockoutBoard will certainly
fail now if it encounters such an event.

2023-11-17 23:56:51 Tree
[r1722] by nerius

Starting to add block inversions.

2023-11-17 23:38:53 Tree
[r1721] by nerius

Implementing encoding and decoding of block inversion events, in theory.

2023-11-17 23:17:12 Tree
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