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Commit Date  
[r1725] by nerius

Updating BlockoutAudio to handle block inversions, which are treated
similarly to block rotations.

2023-11-18 08:19:21 Tree
[r1724] by nerius

Adding class 'UniformScale3D'.

2023-11-18 08:17:53 Tree
[r1723] by nerius

Adding block inversions to SimpleGameLogic. LocalBlockoutBoard will certainly
fail now if it encounters such an event.

2023-11-17 23:56:51 Tree
[r1722] by nerius

Starting to add block inversions.

2023-11-17 23:38:53 Tree
[r1721] by nerius

Implementing encoding and decoding of block inversion events, in theory.

2023-11-17 23:17:12 Tree
[r1720] by nerius

Re-arranging constants in BlockoutBoardEvent, improving some Javadoc.

2023-11-17 20:23:03 Tree
[r1719] by nerius

Adding three new classes: FailedBlockInversionEvent, BlockInversionEvent, and
AttemptedBlockInversionEvent.

2023-11-17 20:21:53 Tree
[r1718] by nerius

In BlockoutBoardEvent, defining BLOCK_INVERSION and FAILED_BLOCK_INVERSION
constants. Reformatting indentations in constant definitions, for clarity.
Taking 'protected' access away from constructor, making it package visible.

2023-11-17 19:47:32 Tree
[r1717] by nerius

Clarifying comments in BlockTranslationEvent just a little bit.

2023-11-17 19:46:00 Tree
[r1716] by nerius

Demoting constructor of AttemptedBlockTranslationEvent to be package visible,
no longer 'protected'.

2023-11-17 19:45:22 Tree
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