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Commit Date  
[r1675] by nerius

Adding Int32AddPerformance and Int32DividePerformance. Integer divisions are
bad because of the exception handling (ArithmeticException I think).

2023-11-13 02:07:18 Tree
[r1674] by nerius

Optimizing drawLinePosDxDy() just a hair, by pre-computing a slightly different
'xf' and then delaying the decrement to the end of the loop. It's slightly
faster in all cases now. This relies on the fact that [(yy + 1) * dxdy] is
equal to [yy * dxdy + dxdy]. Chopping that "+ dxdy" off essentially.

2023-11-13 02:03:06 Tree
[r1673] by nerius

Adding grafx-2.3-RELNOTES.txt in case I ever lose the README.txt from
Sourceforge file download pages.

2023-11-12 10:52:53 Tree
[r1672] by nerius

Making a release grafx-2.3.

2023-11-11 20:21:34 Tree
[r1671] by nerius

Removing hashCode() from ClipRectangle because I don't like all of these
Java-isms. In fact I'm almost ready to jump ship and try Rust or D.

2023-11-11 19:04:10 Tree
[r1670] by nerius

Removing equals() and hashCode() from FloatColor because it is mutable.

2023-11-11 19:03:15 Tree
[r1669] by nerius

Removing SHORTTERM-TODO.txt because it's done. The integer and 64 bit long
representations of FloatColor don't belong at that level. That would go
somewhere else.

2023-11-11 18:14:44 Tree
[r1668] by nerius

Adding hashCode() to both ClipRectangle and FloatColor. And... [drumroll] ...
I think we're done with 2D for now. Time to focus on correct z computations.

2023-11-11 18:05:43 Tree
[r1667] by nerius

Adding an equals() method to FloatColor.

2023-11-11 17:55:10 Tree
[r1666] by nerius

Updating SHORTTERM-TODO.txt with an item done.

2023-11-11 17:50:48 Tree
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