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Optimizing drawLinePosDxDy() just a hair, by pre-computing a slightly different

'xf' and then delaying the decrement to the end of the loop. It's slightly
faster in all cases now. This relies on the fact that [(yy + 1) * dxdy] is
equal to [yy * dxdy + dxdy]. Chopping that "+ dxdy" off essentially.

nerius 2023-11-13

changed /blockout/src/com/nerius/grafx/d2/RasterFloatGraphics.java
/blockout/src/com/nerius/grafx/d2/RasterFloatGraphics.java Diff Switch to side-by-side view
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