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Commit Date  
[r1671] by nerius

Removing hashCode() from ClipRectangle because I don't like all of these
Java-isms. In fact I'm almost ready to jump ship and try Rust or D.

2023-11-11 19:04:10 Tree
[r1670] by nerius

Removing equals() and hashCode() from FloatColor because it is mutable.

2023-11-11 19:03:15 Tree
[r1669] by nerius

Removing SHORTTERM-TODO.txt because it's done. The integer and 64 bit long
representations of FloatColor don't belong at that level. That would go
somewhere else.

2023-11-11 18:14:44 Tree
[r1668] by nerius

Adding hashCode() to both ClipRectangle and FloatColor. And... [drumroll] ...
I think we're done with 2D for now. Time to focus on correct z computations.

2023-11-11 18:05:43 Tree
[r1667] by nerius

Adding an equals() method to FloatColor.

2023-11-11 17:55:10 Tree
[r1666] by nerius

Updating SHORTTERM-TODO.txt with an item done.

2023-11-11 17:50:48 Tree
[r1665] by nerius

Some changes in comment formatting and content. Very minor stuff.

2023-11-11 17:50:25 Tree
[r1664] by nerius

Fixing a slight error message spelling mistake. In polygon-filling routine,
renaming local variable from 'y' to 'yy' to match the naming scheme used in
drawPoint() and drawLine(). Making a public-like method Javadoc comment more
private-like.

2023-11-11 17:47:33 Tree
[r1663] by nerius

Making use of ArrayPixBuff. The 2D rendering code is now greatly simplified.

2023-11-11 17:36:17 Tree
[r1662] by nerius

I will be making strides at reducing the length of 2D rendering code; I intend
to pipe all calls through the m_customPix, and never touch m_pix directly. The
first step in this is of course to implement an internal class such as
ArrayPixBuff, which is exactly what I am doing here.

2023-11-11 17:17:34 Tree
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